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Steam News17 March 20224y ago

Left Handed Mode, bHaptics Vest Support, New Pressure Points

Hi All, Have just put up a new version (and new version of the Demo) with a few changes: bHaptics Support: Tactsuit (Vest), Tactal (Face), Tactosy (Feet) This is a fun addition for anyone lucky enough to own some bHapti

In this update4

Full notes

Full Dragon Fist: VR Kung Fu update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes5 additions3 changes0 removals
  • Gameplay
  • Compatibility
  • UI and audio
  • Balance
  • Fixes
addedHave just put up a new version (and new version of the Demo) with a few changes:
addedbHaptics Support: Tactsuit (Vest), Tactal (Face), Tactosy (Feet)This is a fun addition for anyone lucky enough to own some bHaptics gear: You will be able to feel hits aswell as various other effects: The special moves often have different vibration effects, the healing wine one is my favourite I think, and you feel the shaolin finger jab go right through you. Also of course you can feel where you get hit as well as how hard which can be useful tactically as well as adding to immersion.
changedOther Changes:Left Handed Mode - for all your southpaws out there: you can engage left handed mode by holding left trigger on the main menu for a few seconds, or via the options menu. It reversed the hands of the controls e.g. right thumbstick moves you instead of left, laser pointer gets swapped, special moves swap sides so that you can throw ninja stars etc with your left hand instead of right. There is also an option to have right handed controls, buy with left handed special moves.
addedOther Changes:After its been requested a few times, I have added pressure points to the kidneys as well as the back of the neck. To be honest I find them quite hard to hit, which is why I didn't add them originally, but that may be just down to how I play the game. The back of the neck does double damage and weakens them for a few seconds, whereas the kidneys cause extra 'pain' damage over time. Check them out in the practice room
changedOther Changes:Increased the snap turn angle - adjust this to your liking by changing 'turn speed' in the options menu
addedOther Changes:Added a sound volume option

Dragon Fist: VR Kung Fu changes

addedHave just put up a new version (and new version of the Demo) with a few changes:
addedThis is a fun addition for anyone lucky enough to own some bHaptics gear: You will be able to feel hits aswell as various other effects: The special moves often have different vibration effects, the healing wine one is my favourite I think, and you feel the shaolin finger jab go right through you. Also of course you can feel where you get hit as well as how hard which can be useful tactically as well as adding to immersion.
changedLeft Handed Mode - for all your southpaws out there: you can engage left handed mode by holding left trigger on the main menu for a few seconds, or via the options menu. It reversed the hands of the controls e.g. right thumbstick moves you instead of left, laser pointer gets swapped, special moves swap sides so that you can throw ninja stars etc with your left hand instead of right. There is also an option to have right handed controls, buy with left handed special moves.
addedAfter its been requested a few times, I have added pressure points to the kidneys as well as the back of the neck. To be honest I find them quite hard to hit, which is why I didn't add them originally, but that may be just down to how I play the game. The back of the neck does double damage and weakens them for a few seconds, whereas the kidneys cause extra 'pain' damage over time. Check them out in the practice room
changedIncreased the snap turn angle - adjust this to your liking by changing 'turn speed' in the options menu

Hi All,

Have just put up a new version (and new version of the Demo) with a few changes:

bHaptics Support: Tactsuit (Vest), Tactal (Face), Tactosy (Feet)

This is a fun addition for anyone lucky enough to own some bHaptics gear: You will be able to feel hits aswell as various other effects: The special moves often have different vibration effects, the healing wine one is my favourite I think, and you feel the shaolin finger jab go right through you. Also of course you can feel where you get hit as well as how hard which can be useful tactically as well as adding to immersion.

The feet are more for preparation for the full body tracking which is still a work in progress, but if you use them now you will be able to feel footsteps and the kick impacts. I intend to do a bit more work on the feet to make the impacts more directional.

To use any of the above, just have them switched on when you start the game. Note: Will also work in the demo

Other Changes:

  • Left Handed Mode - for all your southpaws out there: you can engage left handed mode by holding left trigger on the main menu for a few seconds, or via the options menu. It reversed the hands of the controls e.g. right thumbstick moves you instead of left, laser pointer gets swapped, special moves swap sides so that you can throw ninja stars etc with your left hand instead of right. There is also an option to have right handed controls, buy with left handed special moves.

  • After its been requested a few times, I have added pressure points to the kidneys as well as the back of the neck. To be honest I find them quite hard to hit, which is why I didn't add them originally, but that may be just down to how I play the game. The back of the neck does double damage and weakens them for a few seconds, whereas the kidneys cause extra 'pain' damage over time. Check them out in the practice room

  • Made some things clearer in the training chambers

  • Increased the snap turn angle - adjust this to your liking by changing 'turn speed' in the options menu

  • Added a sound volume option

  • Fixed a bug where Ting An's special was sometimes adding more "Can't walk" than it should have + I added a hand vibration effect if you try to walk while you cant, which should make it more obvious whats going on.

  • New Cheat Mode:

    Big Heads, its a bit silly but quite fun - ask me on discord if you want to know how to access cheats. https://media.discordapp.net/attachments/885835362935668746/949403838077612062/unknown.png

  • Fixed an occasional error with the level picking screen when starting a new game

  • Updated the demo

  • Other small fixes

FAQs:

Quest version and Full body tracking still work in progress

Thanks:

Thanks again to everyone who has bought the game and/or given encouraging comments, it is appreciated. If you want to come and chat about dragon fist, the discord is here: https://discord.com/invite/mQTws3m5FU

Source

Steam News / 17 March 2022

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