In this update2
Full notes
Full Dragon Fist: VR Kung Fu update
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What changed
- Gameplay
- UI and audio
- Store
Dragon Fist: VR Kung Fu changes
Improved saving/loading hopefully made it more reliable for those who were having issues. If you still have problems, please get in touch via discord or email: ben@benolding.co.uk
Mirror in the level select/practice/general room - the reflection is a bit smaller than real life, and it looks like it comes out the mirror a bit, but I've enjoyed posing in it, feels strange looking in a mirror and seeing someone else look back
Gong in the level select/practice/general room with a pleasing sound effect on hit
Can now return to levels or start a new game from the Game Complete screen
Improved the Dragon Palms - better effects and hit effects
Can no longer be hurt while getting up
Can now see character faces on continue slot buttons
New experimental option to have the spectate camera visible (its like a floating box) so that you can look at it if you want
Some minor fixes and optimisations
In other news....
The Quest 2 version is coming along nicely, it plays/feels pretty similar to the steam game and I'm getting it to look pretty similar to, with a few bits that had to be cut back. There are currently a few bits in the game where it drops frame rate a bit: certain levels and especially if there is more than 1 opponent. I'm also not quite happy with the general colour of the game on quest. But progress is being made. I don't know when it will be released or whether it will be accepted by the oculus store or applab. But if interested come and join the discord and/or follow my youtube for updates.
Discord: https://discord.com/invite/mQTws3m5FU YouTube Channel: https://www.youtube.com/channel/UCvRirW8kZg-GAcRvd-uDp9g
Full Body Tracking: Its been difficult, but am making decent progress: Ive managed to get it matching my legs quite well and able to turn out knees etc + made the feet stick to the floor a bit so that you don't get them going through the floor or wobbling. This also meant making a more advanced calibration where you can adjust arm length and leg length, so that might also be useful with the normal game.
Thanks for the ideas suggested. I do think I will put in kidney pressure points, and maybe back of the neck. I think I will also try adding double press direction for dash.
Thanks
Thanks for the nice reviews and the continued enthusiasm, as well as the excellent videos and streams people have done, it really helps
Source
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