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Steam News11 February 20224y ago

Mirrors, Gongs and Fixes

Improved saving/loading hopefully made it more reliable for those who were having issues. If you still have problems, please get in touch via discord or email: ben@benolding.co.

In this update2

Full notes

Full Dragon Fist: VR Kung Fu update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions4 changes1 removal
  • Gameplay
  • UI and audio
  • Store
changedImproved saving/loading hopefully made it more reliable for those who were having issues. If you still have problems, please get in touch via discord or email: ben@benolding.co.uk
changedGong in the level select/practice/general room with a pleasing sound effect on hit
addedCan now return to levels or start a new game from the Game Complete screen
changedImproved the Dragon Palms - better effects and hit effects
removedCan no longer be hurt while getting up
addedCan now see character faces on continue slot buttons

Dragon Fist: VR Kung Fu changes

changedImproved saving/loading hopefully made it more reliable for those who were having issues. If you still have problems, please get in touch via discord or email: ben@benolding.co.uk
changedGong in the level select/practice/general room with a pleasing sound effect on hit
addedCan now return to levels or start a new game from the Game Complete screen
changedImproved the Dragon Palms - better effects and hit effects
removedCan no longer be hurt while getting up
  • Improved saving/loading hopefully made it more reliable for those who were having issues. If you still have problems, please get in touch via discord or email: ben@benolding.co.uk

  • Mirror in the level select/practice/general room - the reflection is a bit smaller than real life, and it looks like it comes out the mirror a bit, but I've enjoyed posing in it, feels strange looking in a mirror and seeing someone else look back

  • Gong in the level select/practice/general room with a pleasing sound effect on hit

  • Can now return to levels or start a new game from the Game Complete screen

  • Improved the Dragon Palms - better effects and hit effects

  • Can no longer be hurt while getting up

  • Can now see character faces on continue slot buttons

  • New experimental option to have the spectate camera visible (its like a floating box) so that you can look at it if you want

  • Some minor fixes and optimisations

In other news....

The Quest 2 version is coming along nicely, it plays/feels pretty similar to the steam game and I'm getting it to look pretty similar to, with a few bits that had to be cut back. There are currently a few bits in the game where it drops frame rate a bit: certain levels and especially if there is more than 1 opponent. I'm also not quite happy with the general colour of the game on quest. But progress is being made. I don't know when it will be released or whether it will be accepted by the oculus store or applab. But if interested come and join the discord and/or follow my youtube for updates.

Discord: https://discord.com/invite/mQTws3m5FU YouTube Channel: https://www.youtube.com/channel/UCvRirW8kZg-GAcRvd-uDp9g

Full Body Tracking: Its been difficult, but am making decent progress: Ive managed to get it matching my legs quite well and able to turn out knees etc + made the feet stick to the floor a bit so that you don't get them going through the floor or wobbling. This also meant making a more advanced calibration where you can adjust arm length and leg length, so that might also be useful with the normal game.

Thanks for the ideas suggested. I do think I will put in kidney pressure points, and maybe back of the neck. I think I will also try adding double press direction for dash.

Thanks

Thanks for the nice reviews and the continued enthusiasm, as well as the excellent videos and streams people have done, it really helps

Source

Steam News / 11 February 2022

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