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Full Dragon Chronicles: Black Tears update
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What changed
- Events
- Balance
- Maps
- Gameplay
Dragon Chronicles: Black Tears changes
Dear adventurers, This is Director Jay from Dragon Chronicles: Black Tears development team.
A week has already flown by since our Early Access launch, and it still feels unreal! We are incredibly grateful to every adventurer who has embarked on this journey with us. Your passionate thoughts, insightful opinions, and heartfelt feedback are truly invaluable.
Initially, we considered replying directly to your amazing reviews on our official Steam and Discord community pages. However, we decided an official announcement would be more effective, ensuring everyone is informed about our plans and deeply appreciative of your participation in the Early Access phase.
◆ The challenge of the game intensifies as contamination levels rise. - Yes, the game gets more difficult as contamination level increases. However, contamination spread from the Black Tears also offer a path to considerable power. Gora, a prominent boss from the Kingdom of Kerkin, succumbed to this allure, becoming consumed by the Black Tear's strength. This led to his downfall as a king, perpetually seeking even greater power from the Black Tears. Similarly, the rising contamination level not only signifies a more challenging experience but also increases your hero's abilities.
We acknowledge that managing contamination levels has presented difficulties for many players. The challenges escalate when contamination surpasses 50%, inflicting damage on nearby allies and potentially wiping out your entire team at max level.
Our initial intention for the contamination level system was to offer strategic advantages during battles, not to be a source of stress. However, we recognized that the system's negativity outweighs its benefits. Consequently, we are exploring revisions as outlined below:
◌ Implement positive effects from contamination buildup at an earlier stage than currently implemented. Besides, activate the contamination spread to allies at a higher contamination level, compared to the existing threshold.
◆ High-risk of expedition failure - We understand the frustration of losing gathered resources due to expedition failure. Yet, we believe this system offers a thrilling experience, allowing players to define their path within the map and approach battles with cautious strategy. Furthermore, an ultimate success of an expedition amplifies the sense of accomplishment.
Expedition failure is undeniably linked to accumulating contamination levels. Therefore, our initial focus for revision will be adjusting the contamination system. Subsequently, we will explore options to refine expedition difficulty and decrease failure risks.
◆ Hero card balance and synergy improvements - We have identified some challenges in showcasing hero card synergies effectively. In certain cases, hero cards may struggle to manage their ever-accumulating contamination levels by taunting themselves. To address these concerns, we are planning a balance update that will adjust several hero cards.
Furthermore, we are actively exploring ways to enhance the abilities of supporter-type heroes, making them more valuable during expeditions. A comprehensive update outlining these details will be provided as soon as possible.
◆ Equipment customization and artifact diversification - We understand the desire for a system that allows players to equip each hero card with unique equipment. While such a system is not currently in development, we recognize the value of diversified customization options.
The existing Divination Hall system utilizing Imprinting Stones already provides a platform to customize hero abilities. We hope players can try different types of Imprinting Stones based on their enemy types, boss encounters, and overall deck synergy.
Moving forward, we will be focusing on adding a wider variety of Imprinting Stones to the game. This will provide players with more options to tailor hero abilities and unlock new strategic possibilities. Additionally, we are exploring ways to improve
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