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Steam News26 October 20169y ago

The Big Day! Monday Oct 31, 9am EST!

To my fellow Draconians: As we gear up for the big day, some last minute changes have gone in that I know will add to your initial experience in the game.

Full notes

Full Draconic Order VR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedTo my fellow Draconians: As we gear up for the big day, some last minute changes have gone in that I know will add to your initial experience in the game. - New OPTIONS menu, includes Master Vol, Music Vol, SuperSampling, toggling Item GUI Hints, toggling Xtra Chaperone, toggling Music on/off. - New TUTORIAL to quickly learn the controls, how they function, how to equip weapons to each hand and cycle through them, how to equip spells, and how to use Hover and Teleport spells! - 30+ high quality music tracks have been added into the game to really drive immersion depending on where you are - Upgraded any lower quality animal models to higher quality versions. They turned out amazing. This alone is worth bumping the release date as we have, since you only get one first impression! - AI aggro sounds have been added, now all creatures have multiple aggro sounds. Nothing scarier than running through the woods at night and seeing glowing eyes, growls, hearing the clicks of angry spiders / insects, and the glow of crawlers! - Upgraded a number of animal's sounds (attack/gethit/die/aggro/flee) with higher quality audio sfx packs - Added four incredibly badass looking minibosses. I hope they scare the hell out of you! They now drop the epic weapons. They will wipe the floor with you, so you WILL need backup! - Revamped the AI for each creature to make tighter turns, and better pathing over hilly/bumpy terrain - Changed grass to a higher density and rendering distance, which really added a lot to the immersion level. Also decreased the LOD distance for trees to free up resources for higher frame rates - Added craftable Metal Spear from the workbench It has been a busy few days! But I want to thank everyone for showing so much support already. This is an Early Access game, but I didn't want anyone to be buying a demo. You will have a lot to do in this game, even on launch. So far, no game crushing bugs. I hope to really start formalizing the website ( draconicorder.com ) and add my mindmap of features to serve as a roadmap, as well as add descriptions to the initial set of classes. We will need other awesome people who want to contribute ideas and support to the community that is forming around this awesome concept. Also! News for multiplayer that will be coming around Christmas: The initial 4 classes will be chosen by the community via in-game poll! The options will come from the list on DraconicOrder.com under Races/Classes Thanks everyone, see you inside!

Draconic Order VR changes

addedTo my fellow Draconians: As we gear up for the big day, some last minute changes have gone in that I know will add to your initial experience in the game. - New OPTIONS menu, includes Master Vol, Music Vol, SuperSampling, toggling Item GUI Hints, toggling Xtra Chaperone, toggling Music on/off. - New TUTORIAL to quickly learn the controls, how they function, how to equip weapons to each hand and cycle through them, how to equip spells, and how to use Hover and Teleport spells! - 30+ high quality music tracks have been added into the game to really drive immersion depending on where you are - Upgraded any lower quality animal models to higher quality versions. They turned out amazing. This alone is worth bumping the release date as we have, since you only get one first impression! - AI aggro sounds have been added, now all creatures have multiple aggro sounds. Nothing scarier than running through the woods at night and seeing glowing eyes, growls, hearing the clicks of angry spiders / insects, and the glow of crawlers! - Upgraded a number of animal's sounds (attack/gethit/die/aggro/flee) with higher quality audio sfx packs - Added four incredibly badass looking minibosses. I hope they scare the hell out of you! They now drop the epic weapons. They will wipe the floor with you, so you WILL need backup! - Revamped the AI for each creature to make tighter turns, and better pathing over hilly/bumpy terrain - Changed grass to a higher density and rendering distance, which really added a lot to the immersion level. Also decreased the LOD distance for trees to free up resources for higher frame rates - Added craftable Metal Spear from the workbench It has been a busy few days! But I want to thank everyone for showing so much support already. This is an Early Access game, but I didn't want anyone to be buying a demo. You will have a lot to do in this game, even on launch. So far, no game crushing bugs. I hope to really start formalizing the website ( draconicorder.com ) and add my mindmap of features to serve as a roadmap, as well as add descriptions to the initial set of classes. We will need other awesome people who want to contribute ideas and support to the community that is forming around this awesome concept. Also! News for multiplayer that will be coming around Christmas: The initial 4 classes will be chosen by the community via in-game poll! The options will come from the list on DraconicOrder.com under Races/Classes Thanks everyone, see you inside!

To my fellow Draconians: As we gear up for the big day, some last minute changes have gone in that I know will add to your initial experience in the game. - New OPTIONS menu, includes Master Vol, Music Vol, SuperSampling, toggling Item GUI Hints, toggling Xtra Chaperone, toggling Music on/off. - New TUTORIAL to quickly learn the controls, how they function, how to equip weapons to each hand and cycle through them, how to equip spells, and how to use Hover and Teleport spells! - 30+ high quality music tracks have been added into the game to really drive immersion depending on where you are - Upgraded any lower quality animal models to higher quality versions. They turned out amazing. This alone is worth bumping the release date as we have, since you only get one first impression! - AI aggro sounds have been added, now all creatures have multiple aggro sounds. Nothing scarier than running through the woods at night and seeing glowing eyes, growls, hearing the clicks of angry spiders / insects, and the glow of crawlers! - Upgraded a number of animal's sounds (attack/gethit/die/aggro/flee) with higher quality audio sfx packs - Added four incredibly badass looking minibosses. I hope they scare the hell out of you! They now drop the epic weapons. They will wipe the floor with you, so you WILL need backup! - Revamped the AI for each creature to make tighter turns, and better pathing over hilly/bumpy terrain - Changed grass to a higher density and rendering distance, which really added a lot to the immersion level. Also decreased the LOD distance for trees to free up resources for higher frame rates - Added craftable Metal Spear from the workbench It has been a busy few days! But I want to thank everyone for showing so much support already. This is an Early Access game, but I didn't want anyone to be buying a demo. You will have a lot to do in this game, even on launch. So far, no game crushing bugs. I hope to really start formalizing the website ( draconicorder.com ) and add my mindmap of features to serve as a roadmap, as well as add descriptions to the initial set of classes. We will need other awesome people who want to contribute ideas and support to the community that is forming around this awesome concept. Also! News for multiplayer that will be coming around Christmas: The initial 4 classes will be chosen by the community via in-game poll! The options will come from the list on DraconicOrder.com under Races/Classes Thanks everyone, see you inside!

Source

Steam News / 26 October 2016

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