Full notes
Full Dr. Spacezoo update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
- UI and audio
- Fixes
- Performance
Dr. Spacezoo changes
Dr. Spacezoo v0.8.1 was released on 2016/08/23 and brings a huge overhaul to the weapon system. The old weapon system was one of the first systems added back in 2014 and I'm excited to finally replace it. Read on for some of the more significant changes since the v0.7.4 update announcement.
Weapon Upgrades:
The new weapon upgrade system reduces the available weapons to a laser and bullets, each of which now have 3 slots for upgrades. The weapon upgrades drop from enemies and bosses, and each upgrade includes a few properties that improve how the base weapon works. Combining multiple weapon upgrades into a single weapon may create a very powerful and unique weapon. Currently, the following properties are available for inclusion on a weapon upgrade: Bullets/Photons, Damage, Haste, Homing, Spread, Drunken, Duration, and Velocity. Bullets/Photons offer the biggest increase to raw damage output, followed next by Damage. The weapon upgrade properties from the earlier missions will be weaker than those from the later missions, and weapon upgrades from a boss will include an additional bonus to each property's roll. The rarity of the weapon upgrade determines the number of properties and the rolling range. Here's a homing shotgun style bullet weapon created using weapon upgrades: The weapons created using the weapon upgrades are currently super overpowered and will be tuned over the next several updates. Here's an example of slotting new upgrades into the bullet weapon:
Daily:
The Daily Challenge is now its own game mode and everyone now starts the daily with the same random selection of core power-ups and weapon upgrades. Be sure to compete each day for the top spot on the Daily leaderboard!
Hit Sparks:
Added hit sparks to the bullet impacts and when ramming an enemy:
Boss fight meters:
Added HP meters for the boss fights, which are very helpful during Boss Rush mode's tag team fights:
Offscreen enemy indicators:
Added offscreen enemy indicators to show where the active enemies are outside the screen, which are very useful for aiming.
Settings:
Added more granular options for Screenshake / Optical Boom Blaster, which were previously a single on/off option.
In Game Steam Leaderboards:
Each mode has its own leaderboard. Select the mode name/mission/level to cycle through the leaderboards: Story, Action, Boss Rush, Permadeath, and Daily
Reminder: Price is going to increase as the game becomes more complete!
The price is going to go up from $7.99 USD to $8.99 USD really soon (next update). If you were waiting for a discount to get Dr. Spacezoo, note that it is already very discounted from its final target price.
Full Patch Notes for v0.8.1 to v0.7.5:
See full patch notes here: http://steamcommunity.com/app/371380/discussions/0/364040961447595214/ v0.8.1 released 2016/08/23:
New Weapon Upgrade System:
Collect weapon upgrades to improve the laser and bullet weapons
Properties: Bullets/Photons, Damage, Haste, Homing, Spread, Drunken, Duration, Velocity
3 slots for each weapon
Upgrades drop from enemies and bosses
Boss upgrades have improved stats over normal enemy upgrades
Upgrades improve each mission
Upgraded weapons are currently way overpowered and will be tuned in following updates
Slightly reduced temporary power-ups bonus for weapon damage and firing rate
Bullet firing locations now better aligned with ship's guns
Removed old base weapons: homing, shotgun, circle homing, drunken
Core Upgrades:
New tooltips added for core upgrades
General improvements to upgrade hud
Unified core stat upgrade ranges
Improvements to damage reduction
Bosses now drop weapon upgrades, health, and acceleration power-ups
Daily:
Daily is now its own game mode
Removed daily from other game modes
Everyone now starts the daily with the same core power-ups and weapon upgrades
Tracking successful daily attempts for future achievement
Lighting fix for daily
- Boss Rushnew games start with 6 random weapon upgrades and 6 pending upgrades
- Permadeath Moderemoved weapon drops from permadeath, now using new weapon upgrade system
Drillbot mini/boss no longer kill animals with the drill
Added hit sparks when ramming enemies
Improvements to Laser's hit casting
Improvements to procedural planet rings
Improvements to Joystick navigation
- SettingsAdded more granular options for Screenshake / Optical Boom Blaster (were previously a single on/off option)
UI Improvements (hover labels are better sized and more intelligent on placement, more tooltips in upgrade hud)
v0.8.0 released 2016/07/31:
Added bullet hit sparks
Enabled Steam Cloud Saves
Bug fixes
v0.7.10 released 2016/07/21:
Boss room procedural generation fixes/improvements
Slightly reduced difficulty for easy/story mode
Faster planet generation (1.8x faster)
Joystick navigation improvements
Save game bug fixes
v0.7.9 released 2016/07/12:
Added quick tutorial game mode
Increased HP return for broken connections for Sub-AI and Boss AI
Increased minimum animals from 2 to 3 per animal spawner
Smoother enemy swarmer movement
Feedbot boss debris fix
Added support for rectangular procgen levels
Slightly increased base time in procgen levels
Slightly decreased screenshake intensity/duration for smaller enemies/animals
Bullet, debris, and goo pooling improvements
Bullet trail improvements
Barrier improvements
Space debris improvements
Object Activation improvements
Shadow/Lighting improvements
Performance improvements
v0.7.8 released 2016/06/17:
Added Boss Fight Meters
Added off-screen enemy indicators
- Story moderemoved Mission 1 hand made levels, now all procgen levels, streamlined Mission 1 story text, tuned easy difficulty to be slightly easier
Leaderboards: submitting combined scores for co-op play
- Enemiesslightly increased activation range, updated milk bullet's look to be consistent with other enemy bullets
- Procgenimproved boss room generation and reduced max size, tuned level size progression, fixed animals spawning in fountains (for real
stay out of the fountains you filthy animals)
- Dailyfixed so can only do daily once
- Barriersremoved duplicate overlapping barriers
Save Files: minor updates in prep for Steam Cloud, fix for incorrectly set last selected mission
UI improvements
v0.7.7 released 2016/06/12:
View Steam Leaderboards in game
UI Improvements
v0.7.6 released 2016/06/04:
Added temporary damage reduction and pickup range effects to player
Added temporary weapon damage and firing rate visual effects on beam and bullets
Improved boss rush difficulty scaling
Improved joystick UI navigation
Fixed mission and level unlock bug
v0.7.5 released 2016/05/31:
Added achievements for completing each game mode
New games now use a different randomized seed
Weapon selection fixes for permadeath mode
Joystick navigation improvements
Tutorial popup is now only in Story Mode:M1:L1
Now collecting Steam leaderboard scores
Source
Changelog.gg summarizes and formats this update. How we read updates.
