Full notes
Full Dr. Spacezoo update
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What changed
- Gameplay
- Balance
- Performance
- UI and audio
- Fixes
- Server
Dr. Spacezoo changes
v0.9.0 Update is Live! Dr. Spacezoo v0.9.0 was released on 2017/03/18 and brings stat and weapon upgrade slot improvements to the unlockable Cheetah and Bear ships, and also brings a new Total leaderboard for each game mode.
Updated Dialogs:
All of the dialogs in game received an update and are now in their final form. Here's the good Dr. Spacezoo reminding you to not shoot the other animals after saving the target animal:
Cheetah and Bear Unlocks
Joining the Interceptor is a fast moving Cheetah and a strong defensive Bear. The Cheetah is unlocked by completing Story Mode and has increased firing rate and acceleration at the cost of lessened damage reduction. The Bear is unlocked by completing Action Node and has increased damage reduction and weapon damage at the cost of reduced acceleration. Both the Cheetah and Bear have 4 laser upgrade slots and 4 bullet upgrade slots, where the standard Interceptor only has 3 each. Cheetah Stats: Player Ship Selection: 4 Player Co-op Ship Selection: Cheetah tearing apart some enemies:
Boss Ultras
Bosses can now use Ultras weapons for all of their attacks:
Ultras: Bounces / Reflections, Deflector, Force Deflector, Melee Deflector, Melee Damager, Vortex, Force Vortex, Health Booster, Health Regeneration
Story Mode (Easy difficulty): farm bosses for upgrades without the bosses getting tougher
Action Mode: Each time a boss is defeated it will gain health, attack faster, and gain an Ultra (Max 4) making Weapon Upgrade farming more challenging
Boss rush: Each boss starts with two Ultras and will increase in difficulty when farmed
Boss meters now show their enabled Ultras
Feedbot Mk.4 Boss with several Ultras: Action Mode Feedbot Mk.4 Boss with Bounce Ultra (Rank 4):
Improved art for AI Boss and Mini-boss
The AI Boss and Mini-boss received some new art so now they are as pretty as they are deadly:
Total Leaderboard
Story, Action, Boss Rush, Permadeath modes now each have Total Leaderboard that shows the total score earned for that Mode and Seed.
Performance Improvements
Performance improvements == more bullets. Enough said. Here's a fast firing bullet weapon with a lot of extra bullets and bouncing ultras:
Reminder: Dr. Spaczoo is going to increase to the final price of $14.99 USD at any moment now! This is the last chance to get it at $9.99 USD for a while.
Full Patch Notes for v0.8.7 to v0.9.0:
See full patch notes here: http://steamcommunity.com/app/371380/discussions/0/364040961447595214/ v0.9.0 released 2017/03/18:
Cheetah Unlock: Less defense, more firing rate, more acceleration, 4 laser slots, and 4 bullet slots
Bear Unlock: More defense, Less acceleration, More weapon damage, 4 laser slots, and 4 bullet slots
Added a total leaderboard for each game mode: Story, Action, Boss Rush, Permadeath
Added single and dual mouse button mode option
Updated weapon tutorial page
Bug fixes
v0.8.9a released 2017/02/22:
Fix for boss room pillar placement
Lighting improvements
v0.8.9 released 2017/02/19:
Story mode difficulty adjusted down for all missions and levels
Level size and room sizes now scale down with difficulty (easy mode is easier)
Lowered laser damage for all enemies
Story mode now shows animals to save for each new mission
Procedural level generation tweaks and improvements (and improved M5:L4 boss room generation)
Mouse/Twin-stick control instructions are now shown for first game and all tutorial games
Fixed title star so every player should get a unique star instead of the default green star (game prefs now seeds itself)
Joystick improvements:
Now auto-selecting 1st weapon upgrade slot if no core upgrades
Improved joystick disconnect/reconnect code
Co-op navigation bug fixes
General bug fixes and improvements
Animals now have 2x HP than before, which will make them more insta-gib resilient at low levels
Scoring Improvements: Points are now shared to everyone that damages an enemy or animal. Previously all points went to the player that dealt the death blow.
Shadow system bug fix. Also, should no longer see the shadow map texture on level zoom in/out.
Fixed Daily Challenge leaderboard crash
v0.8.8 released 2017/01/14:
Added New Player Ships: Cheetah (unlocks after completing Story mode) and Bear (unlocks after completing Action mode)
Currently unlocked until full Cheetah/Bear functionality is added
Recolors for each in co-op
Sped up player ship animation rate
Player Ship Chooser: select player ship (Interceptor, Cheetah, Bear) when starting a new game
Existing saves will use the Interceptor
Daily Challenge automatically chooses ship based on date seed
Drillbot boss difficulty tuning: now spawns less mini drillbots
AI boss and mini-boss difficulty tuning: slightly more hp now
- AI boss, mini, nodenew animations/art
- Penultimate Bosslowered homing bullet velocity for each phase
Final Boss: improvements to damage decals
Mini bosses now spawn closer to room edges to prevent being trapped in fountains
- Animal Vatnew art for vat and animated goo
Co-Op: Players can only pickup max of 6 weapon upgrades now to prevent one player from collecting them all
Dialog UI: complete rewrite of Dialog UI used to interface with the good Dr. Spacezoo and Winston. Meow!
Score UI: complete rewrite of score UI for single and co-op games
- UInew glitch effect and background blur is now used for all in game UI screens (uses OBB settings)
Health UI: no longer shows +0 hp proc heals
Animals: locked facing direction to left or right to improve readability
Story: Mission 1 story improvements
Level Select:
Improved level icon placement for small planets (e.g. Ceres)
Procedural planet fixes for all gray planets
Reduced ring particles on Saturn and Uranus to improve performance
Performance improvements to physics, bullet homing, path finding
Save file improvements
- Settingsadded text speed option
Joystick navigation improvements
Windows: bug fix for changing screen resolution / fullscreen in game
Bug fix to Pause Menu - Full Reset
v0.8.7 released 2016/12/06:
Bosses can now use Ultras weapons for all attacks:
Ultras: Bounces / Reflections, Deflector, Force Deflector, Melee Deflector, Melee Damager, Vortex, Force Vortex, Health Booster, Health Regeneration
Story Mode (Easy difficulty): farm bosses for upgrades without the bosses getting tougher
Action Mode: Each time a boss is defeated it will gain health, attack faster, and gain an Ultra (Max 4) making Weapon Upgrade farming more challenging
Boss rush: Each boss starts with two Ultras and will increase in difficulty when farmed
Boss meters now show configured Ultras
Enemy firing code improvements
Difficulty scaling improvements (health and firing rates)
Health Regeneration Ultra improvements
Drunken bullets without homing now have trails
Melee Deflector/Damager Ultra improvements
Weapon Description updates
Weapon Upgrades screen now warns if closing with unspent core points or unassigned weapon upgrades
Joystick UI navigation improvements
Drillbot boss fight tuning: made fight slightly less punishing, and suppression pattern no longer turns with Drillbot
Fixed date bug in Steam Daily Leaderboard selection
OS X/Linux: migrated from OpenGL2.1 to OpenGL4.1 (still using DX9 on Windows)
Windows 10: Bug fix for black screen after changing resolution or fullscreen in Settings
Source
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