Full notes
Full Downpour Dash! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Compatibility
- Maps
- Gameplay
Downpour Dash! changes
An Update One Year in the Making – Downpour Dash v0.99 is out now!
It’s been a long time coming. This is the most significant update the game has ever seen: nearly every system has been overhauled. From the level editor to the user interface, performance improvements, and tighter gameplay- almost everything has been revamped or improved. You might be wondering: why isn’t this version 1.0?
Despite all the changes, there’s still one core piece we’re working on: the Dasher Customizer. And honestly, we don’t have enough official maps yet to confidently call this a complete, standalone experience. That’s why we’re labeling this the final beta. After v0.99, we’ll be pushing smaller updates with more maps and features until we hit that proper 1.0 milestone- and it’s not far off. Thanks for your patience, support, and feedback. We’re almost there.
v0.99 Features & Changes:
4 new maps: Frosty Gallery, Azure Skyscape, Verdant Ravine, and Biome Factory
Complete UI overhaul
New player model and animations
Special VFX added to all mechanics
SFX added to all core systems and UI
New mechanic – Sticky Floor: works like a moving platform; players attach to its position and rotation
New mechanic – Climbing Wall: inspired by Climbing Jump from D2 on Roblox
Multiplayer mode: play online maps with up to 8 players
Gameplay controller support
And many other smaller additions and fixes
Coming Soon in v1.0
More maps: Frostbitten Ridge (Insane), Autumn Landscape (Medium), Viridian Radiance (Insane), Reach (Medium), Odyssey (Advanced)
Practice Mode: drop checkpoints anywhere in a map to practice specific sections
Dasher Customizer: dress up your character with clothes, emotes, particles, and more
New tutorial map: Tutorial
In-game and Steam achievements
Source
Changelog.gg summarizes and formats this update. How we read updates.
