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Steam News8 July 20241y ago

Patch 0.9.1

Potential bug fixes: Editor saves even when audio is implemented first Fixed leaderboard breaking with no apparent cause Fixed Main level selection breaking when reloading scenes Input boxes cursors no longer flash when

Full notes

Full Downpour Dash! update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes9 additions5 changes3 removals
  • UI and audio
  • Fixes
  • Gameplay
  • Workshop
changedEditor saves even when audio is implemented first
fixedFixed leaderboard breaking with no apparent cause
fixedFixed Main level selection breaking when reloading scenes
removedInput boxes cursors no longer flash when not selected
fixedFixed gravity issues when turning into any direction
fixedFixed particle emitter particle's transparency

Potential bug fixes:

  • Editor saves even when audio is implemented first

  • Fixed leaderboard breaking with no apparent cause

  • Fixed Main level selection breaking when reloading scenes

  • Input boxes cursors no longer flash when not selected

  • Fixed gravity issues when turning into any direction

  • Fixed particle emitter particle's transparency

  • Fixed walljumps "launching character downwards" with no apparent cause

Changes:

  • Player camera now has a max angle of -50, 50 degrees

  • Upon spawning, camera is angled downwards at 14 degrees

  • Minimum player camera zoom is now 3 units

  • Added decals blocks, which allow you to display custom images in your level

  • Added trigger blocks, which allow you to use a tell if a player is within a certain region or not

  • Added black orbs, which cancels your current gravity and set it as the highest

  • Added camera control blocks, which allow you to make basic custom camera controls

  • Removed camera controls in Lua scripts for now

  • Removed getting object's position and rotation in Lua scripts for now

  • Snapping increments save inbetween sessions

  • Code settings console now displays any potential errors in your Lua script

  • Added a few new basic materials: "Glow Cross", "Glow Square", "Grid", "Line Grid"

  • Added a few new liquid materials: "Flowing Plastic", "Flowing Gradient", "Flowing Lava"

  • Liquid materials now glow brighter

  • Particles are now presimulated upon entering a level

  • Added a "Cast Shadows" property to the Collision & Visibility component

  • Changed the main starter level

  • There is now a "clone level button" which allows you to clone your level inside of the game

  • Added an option to make material's texture in global or local space

There will be more features coming in the future such as: custom materials, level comment section, more exciting main levels, and more to come! Enjoy.

Source

Steam News / 8 July 2024

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