Full notes
Full Downpour Dash! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Gameplay
- Workshop
Potential bug fixes:
Editor saves even when audio is implemented first
Fixed leaderboard breaking with no apparent cause
Fixed Main level selection breaking when reloading scenes
Input boxes cursors no longer flash when not selected
Fixed gravity issues when turning into any direction
Fixed particle emitter particle's transparency
Fixed walljumps "launching character downwards" with no apparent cause
Changes:
Player camera now has a max angle of -50, 50 degrees
Upon spawning, camera is angled downwards at 14 degrees
Minimum player camera zoom is now 3 units
Added decals blocks, which allow you to display custom images in your level
Added trigger blocks, which allow you to use a tell if a player is within a certain region or not
Added black orbs, which cancels your current gravity and set it as the highest
Added camera control blocks, which allow you to make basic custom camera controls
Removed camera controls in Lua scripts for now
Removed getting object's position and rotation in Lua scripts for now
Snapping increments save inbetween sessions
Code settings console now displays any potential errors in your Lua script
Added a few new basic materials: "Glow Cross", "Glow Square", "Grid", "Line Grid"
Added a few new liquid materials: "Flowing Plastic", "Flowing Gradient", "Flowing Lava"
Liquid materials now glow brighter
Particles are now presimulated upon entering a level
Added a "Cast Shadows" property to the Collision & Visibility component
Changed the main starter level
There is now a "clone level button" which allows you to clone your level inside of the game
Added an option to make material's texture in global or local space
There will be more features coming in the future such as: custom materials, level comment section, more exciting main levels, and more to come! Enjoy.
Source
Changelog.gg summarizes and formats this update. How we read updates.
