In this update3
Full notes
Full DownhillVR update
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Repeated intro
Hey riders, new update just dropped! We’ve put a big focus on performance this time around to make rides smoother and cut down on stutters, plus added some visual improvements to keep the trails looking even better. Check all the changes below:
What changed
- Performance
- Maps
DownhillVR changes
Release Notes:
🕹️ Enhancements
- Rocks ReworkRock sets in the Mountain Hills and Rocky Ridge environments have been updated with better-fitting visuals, more variety, better blending with the terrain, improved collisions and optimizations for smoother performance.
Free Ride Selector: Selecting Free Ride from the main menu now opens a popup where you can choose your environment, condition and controls before you start.
🛠️ Fixes & Optimizations
- Occlusion Culling OptimizationsSwitched to a GPU-based occlusion culling method and updated hierarchy instancing to reduce hitches.
- LOD Stability ImprovementsLOD tuning and improved instancing should result in more consistent detail, with less frequent popping/switching of meshes and textures.
- Sky Material FixFixed an issue where the sky material textures caused stutters in some cases.
- Mesh OptimizationsFences, bridges, pillars, caves, and several challenge set pieces were updated to render much faster.
Stadium Optimizations: The stadium environment used in challenge tracks was rebuilt using a more optimized setup for better performance.
- Lighting FixesFixed lighting/shadow issues on various ramps and rocks and adjusted lightmass importance volumes to improve visuals and perfomance.
- Material TweaksLandscape and several wood materials were tweaked for improved performance.
Thanks for riding with us! Keep the feedback coming and let us know how the game’s running after the latest optimizations.
Enjoy your ride! 🚵♂️
Source
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