In this update4
Full notes
Full DownhillVR update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello riders! This update brings two fresh challenge tracks, one sketchy and dark, one all about big air! Plus a beefed-up Mountain Hills environment, Steam status goodness, and a round of improvements and bugfixes. Check the details:
What changed
- Events
- Gameplay
- UI and audio
- Performance
DownhillVR changes
Release Notes:
🆕 New Content
Elite Challenge Track "Broken Bridges": A dark, sketchy, half-destroyed cave route built to test your line choice and nerves. Mind the gaps!
Jumpy Challenge Track "Sandstone Hopper": The first Jumpy tier challenge track is here. Hit massive senders and enjoy lots of airtime!
🕹️ Enhancements
- Mountain Hills EnvironmentSurroundings updated with new cliffs, trees, fences, and points of interest for a more visually pleasing ride.
Steam Presence: Your Steam friends can now see what you’re currently shredding in your status.
Main Menu: Replaced Instant Ride with a Freeride button, letting you jump straight into freeride on a randomly selected environment.
🛠️ Fixes
- Start positionsResolved incorrect starting spawn points in the Mountain Hills environment when racing against 4–5 NPCs.
Player Rider: After a fall, your rider’s arms now scale back to look more natural.
Metal fence LOD: Metal fences now displays at proper distances.
- Ambient soundAdded missing ambient audio in the Flying Caver Elite challenge track.
Tweaks: Various minor visual polish, performance optimizations, and improvements.
That’s it for this update! We hope you enjoy the new challenges and the improved Mountain Hills vibes. As always, your feedback helps us dial everything in. Tell us what you think, report anything funky, and keep on shredding.
Enjoy your ride! 🚵♂️🗻
Source
Changelog.gg summarizes and formats this update. How we read updates.
