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Steam News20 January 20266mo ago

V16 Update - Rebalanced all content, new stats, new game engine

This update has slight changes to all content because the game was remade in the Godot Engine (from Gamemaker Studio 2).

Full notes

Full Downcave update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions0 changes0 removals
  • Balance
  • Gameplay
addedThis update has slight changes to all content because the game was remade in the Godot Engine (from Gamemaker Studio 2). The major changes are how damage is calculated, most different effects now stack additively, and there are some new stats. This should allow for more builds, and specialisation into certain weapons or playstyles.
addedSome of the new stats are attack duration , mana cost reduction , dodge chance and added flat damage .
addedThere is not much new content, but there are 2 new artifacts and a weapon.
addedAdded a "How to play" menu that shows game controls, note that some optional controls (like using the number keys to swap weapons) are not shown.
addedThere are a bunch of minor differences and there are some minor features from the old version that are missing, these will probably be added / improved in a future update.

Downcave changes

addedThis update has slight changes to all content because the game was remade in the Godot Engine (from Gamemaker Studio 2). The major changes are how damage is calculated, most different effects now stack additively, and there are some new stats. This should allow for more builds, and specialisation into certain weapons or playstyles.
addedSome of the new stats are attack duration , mana cost reduction , dodge chance and added flat damage .
addedThere is not much new content, but there are 2 new artifacts and a weapon.
addedAdded a "How to play" menu that shows game controls, note that some optional controls (like using the number keys to swap weapons) are not shown.
addedThere are a bunch of minor differences and there are some minor features from the old version that are missing, these will probably be added / improved in a future update.

This update has slight changes to all content because the game was remade in the Godot Engine (from Gamemaker Studio 2). The major changes are how damage is calculated, most different effects now stack additively, and there are some new stats. This should allow for more builds, and specialisation into certain weapons or playstyles.

Some of the new stats are attack duration, mana cost reduction, dodge chance and added flat damage.

There is not much new content, but there are 2 new artifacts and a weapon.

Added a "How to play" menu that shows game controls, note that some optional controls (like using the number keys to swap weapons) are not shown.

There are a bunch of minor differences and there are some minor features from the old version that are missing, these will probably be added / improved in a future update.

ːsteamthumbsupː

Source

Steam News / 20 January 2026

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