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Steam News24 May 20262mo ago

Week 1 Situation Report

Captains, We want to know what you'd like us to work on the most (poll at the end of the post). But first, let's summarize what happened in the launch week. Launch Week Updates 1.

In this update8

Full notes

Full Down with the Ship update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes6 additions7 changes0 removals
  • Gameplay
  • Events
  • Balance
  • UI and audio
  • Server
  • Performance
changed1. Unlock progression became much cheaper and fasterCaptain unlock costs reduced to 40 / 60 / 80 gold .
changed1. Unlock progression became much cheaper and fasterTrinket unlock costs reduced to 20 / 30 / 40 gold .
changed1. Unlock progression became much cheaper and fasterRounds now reward 2 gold for a win and 1 gold for a loss .
added2. A new Random mode was addedWe introduced a new mode with a seperate leaderboard where players begin with a random captain and random Trinkets . This directly supports players who want less forced rerolling and more improvisational runs.
changed3. Several items and combat interactions were reworked or rebalancedThe most material gameplay changes were:
added4. More information is exposed to playersTrinkets can now be viewed in the Codex even before unlocking.

Down with the Ship changes

changedCaptain unlock costs reduced to 40 / 60 / 80 gold .
changedTrinket unlock costs reduced to 20 / 30 / 40 gold .
changedRounds now reward 2 gold for a win and 1 gold for a loss .
addedWe introduced a new mode with a seperate leaderboard where players begin with a random captain and random Trinkets . This directly supports players who want less forced rerolling and more improvisational runs.
changedThe most material gameplay changes were:

Captains,

We want to know what you'd like us to work on the most (poll at the end of the post).

But first, let's summarize what happened in the launch week.

Launch Week Updates

1. Unlock progression became much cheaper and faster

  • Captain unlock costs reduced to 40 / 60 / 80 gold.

  • Trinket unlock costs reduced to 20 / 30 / 40 gold.

  • Rounds now reward 2 gold for a win and 1 gold for a loss.

  • Captain mission Trinkets were subsequently made purchasable through the Trader as an alternative acquisition route.

This is a substantial reduction in early-player friction: players can access more captains and build-defining Trinkets significantly sooner than at launch.

2. A new Random mode was added

We introduced a new mode with a seperate leaderboard where players begin with a random captain and random Trinkets. This directly supports players who want less forced rerolling and more improvisational runs.

3. Several items and combat interactions were reworked or rebalanced

The most material gameplay changes were:

Item / SystemChange
Projectile SpeedNow slightly affected by where weapons are placed on the ship.
Grind WheelNew ability: grind a rare-or-higher item into 2 random common items; later its base cost was reduced from 1 to 0.
Cooling ArrayNow grants cold-inflict chance rather than replacing projectiles with icicles.
Network BreacherNow costs 1 electricity.
Bionic HeartElectricity cost reduced from 3 to 1.
Nuclear WarheadsNow inflict 10 radiation and no longer fire muons.
MuonsCan no longer inflict Weight.
SpikesReturn damage based on final damage inflicted.
Toxic BarrelFixed upgrades incorrectly reducing rather than increasing cracks chance.
Rust ShamanFixed activating 6 times instead of 5 per battle.
Tryptonic CanisterFixed reducing every resistance instead of only hack resistance.
SmokestackFixed unintentionally granting acid resistance.

4. More information is exposed to players

A noticeable theme is improving clarity around builds and battles:

  • Trinkets can now be viewed in the Codex even before unlocking.

  • Mutations were added to the Codex.

  • Mission rewards can now be previewed on hover.

  • The Combat Log gained filtering, followed by fixes to text filtering and layout.

  • Most weapons now show a Travel time field.

  • The glossary was split into sections and alphabetized.

  • Hints were expanded for Heat, Cloak, Radar, and Speed.

  • Multiple tooltip problems were fixed, including missing stun/stunned text and unclear projectile resistance descriptions.

5. Achievements, UI, platform support and server stability were improved

The patches also fixed a wide collection of launch-week issues:

  • Multiple broken achievements fixed: Unbroken Wake, Perfection, Overkill, Cauldron Veteran, and Bombs Away.

  • Prevented achievements incorrectly unlocking while spectating replays.

  • Fixed mission-menu crashes.

  • Fixed daily missions generating too slowly.

  • Added a new language selector because the prior one failed on Linux.

  • Added a global setting for idle voice-line frequency and reduced default frequency.

  • Fixed undo/redo overlap and Rust Powder level issues.

  • Fixed oversized tooltips, camera-limit issues, resource bars exceeding their displayed maximum, shockwave graphics, and long username truncation.

  • Fixed some server slowdowns in the Random-mode patch.

Chronological Patch Summary

DatePatchMain contents
16 May0.92.66Launch-week fixes: broken achievements, mission-menu crash, global-stat tracking, daily mission speed, glossary/hint improvements.
17 May0.92.67Grind Wheel and Cooling Array redesigns; Linux language selector; Codex mutations; voiceline setting; undo/redo and achievement fixes.
18 May0.92.68Major progression economy reduction for Captains and Trinkets; win/loss gold income; Codex and Combat Log improvements; Network Breacher rebalance.
18 May0.92.70Nuclear Warhead/Muon/Spikes combat changes; Trader access for mission Trinkets; Trinket price follow-up fix; edit-widget and Combat Log fixes.
19 May0.92.72Trinket unlock and Trader cleanup; Bionic Heart and Grind Wheel buffs; Combat Log, tooltip, sell-bonus and achievement fixes.
21 May0.92.73Toxic Barrel, Rust Shaman, Tryptonic Canister and Personal ID Card fixes; weapon travel-time display; projectile-positioning effect; two new skins.
22 May0.92.74Added Random mode; server slowdown fix; Smokestack and Codex fixes.

Feature Poll

We'll be preparing a roadmap in the following weeks. But before we do that, we'd like to hear what your favorite features are. We've gathered a few, but you're welcome to elaborate on your own in the comments.

Poll

Thanks for playing.

And if you haven't grabbed the game yet, the Early Access launch price is still 10% off until 30 May.

Down with the Ship — Proxy Studios & Iron Anchor Games

Source

Steam News / 24 May 2026

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