In this update7
Full notes
Full Down with the Ship update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Balance
- Store
- Fixes
Down with the Ship changes
New Features
Started Season 3.
Default paint jobs can now be saved for each captain.
Added a text filter to the trinkets menu.
2v2 co-op play is now available. Please be patient with any glitches or issues while it is still experimental.
Mechanics Changes
Repair healing bonus decreased from 2% -> 1.5%.
Radar crit chance bonus increased from 1% -> 2%.
Ion armor penetration reduced from 75% -> 45%.
Spike armor penetration reduced from 30% -> 18%.
Sandworms can now split.
Upgrading Ammunition adds 1 weight with each upgrade.
Item Changes
Strike Optimizer crit chance bonus increased from 8% -> 12%.
Sharpshooter radar gain increased from 1 -> 2. Ammo gain increased from 4 -> 5.
Slug Cannon damage increased from 8 -> 9.
Mega Bomb base damage increased from 25 -> 30.
Tungsten Bulwark armor gain increased from 15 -> 20.
Spike Factory armor gain increased from 5 -> 8.
T.R.A.K. missile radar gain increased from 2 -> 3.
R.I.B. Cage now grants 3 plating.
Fuel Tank heat gain increased from 3 -> 4. Fuel gain increased from 7 -> 8.
Drainage Pipes heal percentage increased from 20% -> 25%.
Incendiary Rounds burn chance increased from 100% -> 140%.
Starfire Beam spikes removal increased from 2 -> 3.
Chemical Tank acid decreased from 3 -> 2. Fuel increased from 3 -> 4.
Necrotic Beam acid chance increased from 40% -> 60%.
Waste Pump cooldown increased.
Hull Support Beam health bonus decreased from 25 -> 20.
Enriched Uranium burst speed reduced.
Acid Capsule and Waste Factory are back to debuff multiplication, with a hard limit of 100 at a time.
Gatling Gun burst size increased from 8 -> 10.
Corrosive Rounds chance increased from 100% -> 120%.
Prickly Pear armor penetration reduced from 20% -> 12%.
Rust Nugget cooldown increased and resistance loss reduced from 8% -> 6%.
Igor, Rust Glutton cooldown increased slightly. Health gain reduced from 20 -> 15.
Gunner cooldown increased slightly.
Officer cooldown increased slightly. Damage amp decreased from 10% -> 8%.
Chemist cooldown charge speed amp decreased from 8% -> 6%.
Hardpoint and Fighter Wing now also grant +10% true strike chance to weapons placed on top.
Thousand Year Drum base damage reduced from 14 -> 12.
Note: no major changes to Freight items. I would like to redesign them a bit, but did not want to rush in the wrong changes.
Trinket Changes
Charge Rifle activation chance increased from 20% -> 30%.
Detonator Rounds now creates an additional grenade, instead of replacing the current projectile.
Comet Shard now creates an additional icicle, instead of replacing the current projectile.
Weather Panel now gives burn resistance, and resistance increased from 25% -> 30%.
EMP Cannon stun time increased from 7s -> 8s.
Access Card 4 electricity gain increased from 4 -> 8.
Access Card 5 fuel gain increased from 4 -> 6.
Access Card 3 electricity gain increased from 4 -> 5.
Pocket Rust stun time increased from 12s -> 15s.
Lost Package now also gives +5 max ammo.
Neodyne Canister burn resistance reduction increased from 20% -> 25%. Fuel gain increased from 10 -> 12.
Orb of Symmetry bonus health and damage bonus decreased from 20% -> 16%.
Surplus Ammo bonus decreased from 0.5% -> 0.4%.
Merchant's Wallet rarity bonus decreased from 30% -> 25%.
Fitness Band activation chance decreased from 100% -> 70%.
Affliction Crystal now decreases your debuff resistance by 10%.
Cigarette now adds 6% of the heal as acid.
Bionic Heart energy cost no longer increases with upgrades, but base cooldown increased by +2s.
Armor Piercing Rounds armor penetration reduced from 10% -> 6%.
New Items
Added a new unique item: Hoverboard.
New Trinkets
Added Salvage Magnet, which replaces the next shop with random salvaged enemy items after you win a battle.
Added Auto-Fabricator, which permanently gives +3 hull for each empty hull tile at the start of each turn.
Added Void Intake, which gives +1 of your lowest resource every 5 seconds.
Added Emergency Thruster, which gives +6 speed once when your hull falls below 20%.
Added Tungsten Shell, which multiplies your hull by 1.1x but adds 1 weight.
Added Quartz Tipped Shells, which gives +1 electricity when you critical hit. +25% critical hit damage.
Added Mag-lev Research, which starts the run with a Hoverboard.
- Co-opAdded Graviton Generator, which makes all enemy attacks target your ship instead of your ally. Also gives +10% hull and +1 plating.
- Co-opAdded Molecular Bonding, which gives 50% of your hull restoration to your ally instead.
- Co-opAdded Speed Loader, which gives +1 ammo to your ally whenever you gain ammo.
- Co-opAdded Fuel Couplings, which gives +1 fuel to your ally whenever you gain fuel.
- Co-opAdded Power Lines, which gives +1 electricity to your ally whenever you gain electricity.
- Co-opAdded Centrifuge, which transfers 10% of your ally's debuffs to your ship every 5 seconds.
- Co-opAdded Amplification Rod, which transfers 10% of the buffs on your ship to your ally every 5 seconds.
- Co-opAdded Hull Reforger, which converts 10% of your hull into armor for your ally every 5 seconds.
- Co-opAdded Bionic Legs, which makes your crew items jump to empty spaces on your ally's ship when your ship explodes.
Fixes
Fixed an issue where resource rate change popup numbers would show during battle.
Fixed an issue with the captain speech bubble disappearing during transitions.
Fixed an issue with the captain mission expand/collapse symbol.
Source
Changelog.gg summarizes and formats this update. How we read updates.
