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Latest Down With Hell: Crystal updates
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- Down With Hell: Crystal
BIG MOVEMENT CHANGE
Though it may seem minor at first M now builds speed over a short period of time and moving from a standing jump will hold you back a bit This should help with platforming precision and make you feel more in control of…
Announcement1 changeGameplay - Down With Hell: Crystal
Gameplay and Level Update
Updated M's movement so jumping should feel more fluent Updated minor parts of these levels: Floor 1 Floor 2 Floor 4 Floor 5 Working On A Big Story DLC so stay tuned!
Announcement3 changesGameplay - Down With Hell: Crystal
"Good Luck" -General Pepper
Updated some enemy behaviours for new game + Slime & Magma Spidr Heaven Sentry More enemies will be updated soon.
Announcement2 changesGameplay - Down With Hell: Crystal
Cutscene Skipping! And Other Minor Changes.
Version 2.3 features: -Cutscene skipping is finally here! (I kept forgetting to add it) -Locke's waves and geysers disappear when defeated (this was an oversight) -More boss rebalancing (played around with HP more lemme…
Announcement1 changeGameplay - Down With Hell: Crystal
*COUGH COUGH COUGH*
Minor retro active lore fix
Announcement - Down With Hell: Crystal
EMERGENCY UPDATE
Fixed an error when you would cling to a wall in LEVEL 9 M would go into a floaty invincible state This has been patched!
Announcement1 changeFix - Down With Hell: Crystal
MAJOR Gameplay UPDATE
So I've looked into some of the games issues further and have made more changes based on awesome community notes and some in person opinions so here's what I've got -Spikes no longer insta-kill -Spikes have been placed…
Announcement4 changesFixGameplay - Down With Hell: Crystal
Day 1 Patch
Some improvements have been made to make your gameplay experience better! Optional dynamic borders have been added, you can deactivate them in the settings. Controls menu is much cleaner. The game is now native 16:9 ins…
Announcement3 changesGameplayBalance

