In this update5
Full notes
Full DOUGH: A Crime Strategy RPG update
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What changed
- Gameplay
- Balance
- UI and audio
- Events
- Fixes
DOUGH: A Crime Strategy RPG changes
A bit of unneeded background
Hopefully I can regain and post some more updates as I got motivated and inspired for certain problems of the game. Unfortunately it's a tough period both personal and financial wise, so not sure how much the spark will last to be honest, but nonetheless Dough will still get updates even if they might get slim at times.
If you wish to support Dough spread the word or leave a positive review.
I don't know how many more people might be interested in buying Dough in the future, it might be smarter financial wise to start from the core of Dough and create a crime game spanning whole of US, having multiple cities instead of one, but also fixing some of Dough issues. This are all stuff that are weighting down on me lol, sorry if I'm bothering your, as I have a huge motivation to create great games but it won't matter if I can be financially stable. Not thinking about abandoning Dough though, it won't make any sense whatsoever to do that. Come and join the discord we might have a talk about any subject.
Changes
Changed order of hire employee and search for employee in tutorial
Changed order of when upgrade headquarters for max dirty money shows up
Additions
Added logic to hide active messages of a type when you disable them
You can now select whether to get resource price changes messages
Improvements
Changed the ui so text in encounter doesn't overflow in specific instances.
Fixes
Future events no longer show in tutorial
Fixed an issue where you can't reenable message type if you already disabled it
Fixed an issue with night time as lights weren't activating
Fixed an issue that was causing buttons sound in the background in certain cases
Source
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