In this update4
Full notes
Full DOUGH: A Crime Strategy RPG update
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What changed
- Gameplay
- Balance
- Events
- UI and audio
- Fixes
- Performance
DOUGH: A Crime Strategy RPG changes
Changes
"Ears Everywhere" now has a bigger area knowledge gain modifier(from 10% increase to 50% increase per level)
Schemer now has Associate guns and Associate beer talents
Starting Toughness now increases max health by 6
Additions
When changing archetype more appropriate talents are prepopulated now(with more interesting starting talents to come)
Added World events regarding crime bosses or between bosses
Added an option to stop Day and Night Cycle from activating as requested by some users. You can activate it by pushing LCtrl + LAlt + LShift + D(Hard combination I know but still didn't want users to unknowingly activate it.)
Improvements
Building that can't be named no longer show custom names(aka convenience stores, residential buildings, gas station etc)
Clicking on new mission message now takes you to that specific mission
Clicking on standing order mssage now takes you to the Standing Orders Panel
You can no longer hear UI sounds when the game is in the background
Fixes
Fixed an issue where on rain, bushes were not rendering correctly
Fixed an issue where on load in certain case the associates were getting doubled
Fixed an issue where some roads where rendered on top of one another, causing flickering(or Z-Fighting)
Fixed an issue where initial talent was having trouble with showing tooltip
Source
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