Full notes
Full Double Turn update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Really excited about this new update that includes some core combat rebalancing, QOL improvements, and a new Versus mode called Scramble! This is v0.18!
Version v0.18: Patch Notes
A quick rundown of this update:
Core Combat rebalance including more heat for strikes and blocks, reduce strike distance, and a double/combo strike bugfix
VFX text effects when gaining heat to show how much you've gained
Increased arena size outside of the ring
Skippable entrances
New Versus mode: Scramble
Versus: Scramble
Under Versus, there is now a new mode called "Scramble"! This is the first new mode since launching on early access, so I'm excited to finally share something new.
Here's how it works:
Players start with 50% heat
First player to signature another player gets the championship belt
Any player that signatures the title holder steals the belt
Last player with the belt when the time is up wins!
You can play it with 2-4 players. Try it locally or with Remote Play Together and let me know what you think!
What's coming next
I've been able to really nail down what I want to get done before a full launch, but also what isn't in scope. As I mentioned in the last update, one of the things I wanted to do is really focus on what I want to see in the final game and stick to that, so I don't get wildly out of scope and can't deliver on an experience that I'm happy with.
Here's the hits of what's to come:
Player profiles and alternative character palettes
New character-specific traits and specials and a reworking of signatures
A training mode and improvements to the AI opponents
For a full list you can check out the Trello roadmap.
Source
Changelog.gg summarizes and formats this update. How we read updates.
