In this update4
Full notes
Full Double Kick Heroes update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Zombie Killers!
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Double Kick Heroes changes
They say that the road to hell is paved with good intentions… Well, ours isn’t - it’s paved with the gore of the massacred undead and tracks so metal that even Beavis and Butthead are jealous of our licks. Whilst you’ve been worrying about the cold, we’re still turning up the heat so you can continue butchering fuckloads of zombies… all with the power of METAL… and we’ve cranked up the POWER!
Are you ready? It’s update time!
HellGate Pack 4 / GOROD - THE GREAT OLD ONES - PLUG-IN
We've had our metalheads down, implemented some ‘quality of life” additions to Double Kick Heroes but wait… You say that you want more tracks? That’s cool, we got your back.
On top of the incredible songs already in the game, we’ve added THREE MOOOOORE!
When the Stars Align by the Great Old Ones
Tribute of Blood by Gorod
Earthquake by Plug-In
Check out the DKH HellGate Pack 4 / GOROD - THE GREAT OLD ONES - PLUG-IN trailer below:
https://www.youtube.com/watch?v=R6RATMjPAe0
Double Kick Heroes is coming to Xbox Games Pass
Did you miss X019? WTF MAN?!?! Double Kick Heroes will be releasing on Xbox One and Windows 10 PC with Xbox Game Pass!!!! Which is damn awesome, so check out the X019 ID@Xbox trailer below which includes other awesome indie titles too!
https://www.youtube.com/watch?v=oPFPk5_OFs0&has_verified=1
Zombie Slaying Metal Powered Community
(Just click the damn image already!)
FULL POWER PATCH NOTES!
For those of you hardcore fans, here are the last four updates patch notes including the most recent!
Update #61.6731
Reduced Mobula's health in extreme
Some actions to reduce allocation spikes ( esp on 6b66 )
Use instant time rather than previous frame time for time management of music, this should reduce time offsetting for very large songs on slower machines
Nerf Mobula in extreme
Nerf 6b66 in violence
Remove mem counter in non debug build, because it causes slowdown :facepalm:
Remove red flash for Tetsuo
Update sound cutting when missing note after world 5
Pumped Steredenn volume a bit
Update #60.6730
Rollback added timer on game end
Arcade2 wording is now gone
Resolved a situation where key navigation could have dead holes when number of buttons dynamically changed in a menu.
Credits button is now fully in the navigation no shame anymore
Fixed a few leaks in the sound library
Fixed a few leaks in tween libraries
In Story Mode Satan now has it's correct animation when dying
Fine tune 6-3
Update #60.6729
Improved guest menu UX by adding previews
Added a memory counter
Update #60
UI fixes for score labels dark on dark bg
Credits fixes
Adding Carpenter, Gorod, Plug-In and Great Old Ones
Fixing a constellation of minor bugs
Reduced diff for 4-1 in violence
Better nav for pads
Fix for 6b1 end boss
For for more ok notes hit than actual note count
Reworked James’ attack to reduce allocations
Disabled James’ attack on mobs that should not be "slow down aware" ( ex : plane )
Optimised bosses a bit to reduce allocs
Improve boss warning in some very specifics cases
Prepare pack 4 : Gorod, Great Old Ones, Plug-In
Intros and outro jingles are now gone...bye!
Source
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