Full notes
Full dotAGE update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Elders, Here are me more small changes and fixes! In particular, resources will now animate when an expedition returns, making the reveal a bit more interesting!
What changed
- Gameplay
- Balance
- UI and audio
- Events
- Fixes
- Maps
Have fun, Michele
Balance
Dig for treasures: Now requires the Digger to be already in the village for this to appear
UX
When an expedition returns, the gained resources are now shown appearing in the animation
Side Buildings UI max per page reduced to 20 to fit better on most screens
Improved Apocalypse Season events so it is clearer what temperature they will be
Post-win, the Final Blight malus is now removed
Bugfixes
- Coin RobberyFixed not increasing Threat correctly
Fixed Trisavolo not showing on the side UI whether a Paved Road was placed or not
Fixed Dad not completely repairing Pipbots if hit by Plague, as they'd still break down a turn later!
Fixed Unassign All action sometimes not actually removing all Pips that can be removed
Fixed bug with harvesters sometimes not recognizing when a field is activable
Fixed terrain changing below Paved Roads also destroying the building on top
Fixed Zombie Apocalypse not killing all Pips
Fixed Goldlings soft locking if trying to procreate
Fixed Exile Self expeditions not triggering
Fixed Pip hair behaving incorrectly in some UI elements
- Endless ModeFixed Darwin getting Autumn or Winter in endless mode
- Endless ModeFixed fast mode considering the last days of Spring part of Summer
Source
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