Full notes
Full dotAGE update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Elders! Here are some more minor changes, and fixes on some edge cases. Have a great weekend! - Michele
What changed
- Balance
- Gameplay
- Events
- Fixes
- UI and audio
V 1.10.3a
Balance
Darwin: removing the temple after the Apocalypse has started now does not grant the achievement
Harvesters and riding Hunters will now work with production bonuses and maluses
Poison Ivy: Now requires 30 Wood to appear
Crush the Wells event: Now requires 20 Water to appear
UX
Added information on what buildings produce, consume, or otherwise use creatures and machines
Bugfixes
- GrannyFixed Crop Collector not counting the last depletion step correctly
- DarwinFixed a specific scenario where there is no Trusting the Domain, and the final Doom is Cold (and thus won't appear)
Fixed bug with jumping to the Apocalypse sometimes getting the Heat/Cold values wrong
Fixed a couple of new Achievements not triggering on Steam
Fixed expedition UI messing up when you cannot select any Pip
Fixed Harvesters sometimes still messing up
Fixed group hunters showing a wrong multiplier from Ink bonuses
- Plague Spread eventfixed it being tied to Cataclysm instead of Sickness
Source
Changelog.gg summarizes and formats this update. How we read updates.
