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Steam News19 June 20267d ago

V 1.10.3a

Hello Elders! Here are some more minor changes, and fixes on some edge cases. Have a great weekend! - Michele V 1.10.

Full notes

Full dotAGE update

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Repeated intro

Hello Elders! Here are some more minor changes, and fixes on some edge cases. Have a great weekend! - Michele

What changed

8 fixes1 addition3 changes1 removal
  • Balance
  • Gameplay
  • Events
  • Fixes
  • UI and audio
changedBalance
removedDarwin: removing the temple after the Apocalypse has started now does not grant the achievement
changedHarvesters and riding Hunters will now work with production bonuses and maluses
changedCrush the Wells event: Now requires 20 Water to appear
addedAdded information on what buildings produce, consume, or otherwise use creatures and machines
fixedGranny: Fixed Crop Collector not counting the last depletion step correctly

V 1.10.3a

Balance

  • Darwin: removing the temple after the Apocalypse has started now does not grant the achievement

  • Harvesters and riding Hunters will now work with production bonuses and maluses

  • Poison Ivy: Now requires 30 Wood to appear

  • Crush the Wells event: Now requires 20 Water to appear

UX

  • Added information on what buildings produce, consume, or otherwise use creatures and machines

Bugfixes

  • GrannyFixed Crop Collector not counting the last depletion step correctly
  • DarwinFixed a specific scenario where there is no Trusting the Domain, and the final Doom is Cold (and thus won't appear)
  • Fixed bug with jumping to the Apocalypse sometimes getting the Heat/Cold values wrong

  • Fixed a couple of new Achievements not triggering on Steam

  • Fixed expedition UI messing up when you cannot select any Pip

  • Fixed Harvesters sometimes still messing up

  • Fixed group hunters showing a wrong multiplier from Ink bonuses

  • Plague Spread eventfixed it being tied to Cataclysm instead of Sickness

Source

Steam News / 19 June 2026

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