Update log
Full dotAGE update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello Elders,
Extracted changes
- Gameplay
- Events
This is it, the Recall Update is now out on Steam and GoG! Go play it! Soon also on Switch, as soon as the patch gets accepted!
Thanks to everybody who gave feedback on the update during the experimental phase! Hopefully we squashed all bugs, but if you find more let me know!
Here are the major changes (mostly if you not read the previous news):
Improved Research Tree
In 1.8, my focus has been on improving the research tree UX.
In addition to various small QoL changes (see the full changelog below), here are the major changes:
Research Preview
The research tree has been updated with a nice preview window, which shows what buildings you could get in the current story for that same slot. This will make the research tree feel less random, and easier to decide a strategy!
Also, the research tree will display the building that will appear in a slot if it is the only one that can appear in the future (once you have encountered it once at least).
Research Queuing
Are you tired of having to always select a new research each turn when you are snowballing? You will be able to queue your researches! Do so by holding the Shift key, or by using the Queue toggle in the research tree.
Saving Up Knowledge
It will be possible to *not* select anything in the tree, and thus save up knowledge.
If you have not researched anything, the game will ask you to choose something, but you can now also close the menu without doing so, or toggle your selection off.
This makes it so that you can decide to not focus on a specific building, if you do so prefer. You can even disable the research reminder in the settings!
The Recalls
I know, the memory of the Elders is not good, and sometimes they might make things up, so why not backtrack too? Introducing Recalls! Recalls are a special resource that is very rare, and allows you to either choose a different building in the tree, or reroll a boon choice.
You can use the Research Preview window also to re-select buildings, provided you have a Recall available! This lets you customize your research tree to better fight the Apocalypse, even if just a little.
This is limited to a few changes per game, as it can be a very strong help! You can get a Recall either by:
Getting 1 once you unlock the mechanic in the Memories (available from the start of the run)
Getting it as a normal Boon
Getting it as a Starting Boon
Getting it in a rare powerful event
Note that some buildings are now required by others to appear, and this is now shown in the research tree as "key buildings", which might disable the recall effects to make sure you do not create some unusable combinations!
A Starting Village Boon!
A new boon choice is now in the game when you start a new village, with 6 new boons dedicated to it! This can be helpful to steer your early game towards a specific strategy and thus making early game more varied.
This takes the place of the existing Persistence Bonus, as I realized that it did not work as intended. It was supposed to push players to embrace the randomness of the game by rewarding, but those that like to reroll just did so anyway, grumblingly, grumbling about the missed bonus. So, I decided to remove that
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