Update log
Full dotAGE update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello Elders,
Extracted changes
- Gameplay
- Compatibility
- Events
Welcome back! After some vacation time, I'm excited to bring dotAGE to new heights with the next updates!
Let's first take a look again at the current roadmap:
We now are coming close to the Research Update, renamed "Recall Update", and you can try it on the experimental branch!
How to join experimental
Any player can join experimental just by selecting it from the beta branches. Right click on dotAGE on Steam, go to Properties -> Betas, and select "experimental" under Beta Participation!
Your save games are kept, and you can try the new features right away,
So, why the title? Here comes a new big feature: Recalls!
The Recalls
I know, the memory of the Elders is not good, and sometimes they might make things up, so why not backtrack too? With all the new buildings I added in the last two years, and the addition of Folkways, I feel that it is time to allow some more layaway in your research trees.
Introducing Recalls! Recalls are a special resource that is very rare, and allows you to either choose a different building in the tree, or reroll a boon choice.
Do you remember the preview window I talked about in the last update? Well, you can use that window also to re-select buildings, provided you have a Recall available! This lets you customize your research tree to better fight the Apocalypse, even if just a little.
This is limited to a few changes per game, as it can be a very strong help! You can get a Recall either by:
Getting 1 once you unlock the mechanic in the Memories
Getting it as a Boon
Getting it in a rare powerful event
Note that some buildings are now required by others to appear, and this is now shown in the research tree as "key buildings", which might disable the recall effects to make sure you do not create some unusable combinations!
I'm pretty happy with how this turned out, as this required a lot of internal changes, and I tried several versions on a "reroll mechanic" for months before deciding on this one. Try it, and let me know what you think!
A Starting Village Boon!
This is an idea that has been poking in my heads for a lot of time now, and I decided it was time to add it! A new boon choice is now in the game when you start a new village, with 6 new boons dedicated to it! This can be helpful to steer your early game towards a specific strategy and thus making early game more varied.
This takes the place of the existing Persistence Bonus, as I realized that it did not work as intended. It was supposed to push players to embrace the randomness of the game by rewarding, but those that like to reroll just did so anyway, grumblingly, grumbling about the missed bonus. So, I decided to remove that bonus and instead rebalance the early game a bit to allow more leeway!
Custom Game Modifiers!
Now, it is fun to make things for players that love dotAGE, but would we also think about those that hate it? Of course!
Introducing Custom Game Modifiers, which allow players to start games with some custom rules if they so prefer.
Beware: these games won't be tracked on the high score tables, and some of the achievements (now identified with a red Challenge Trophy icon) are not available.
The Seeded Run option was
Source
