Full notes
Full Dosoland: Snake Man's Adventure update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Compatibility
Dosoland: Snake Man's Adventure changes
Thank you for playing Snake Man's Adventure! This update represents my most substantial effort yet, enhancing various aspects of the game. Its primary focus is on polish and quality, but it also introduces improvements in accessibility and game balance. To emphasize the importance of this update, I've chosen to rename the game. Welcome to Dosoland: Snake Man's Adventure! 🎮🐍
Detailed Change Log:
Various level design balancing Improvements
Full English voice-over
Various new background animations / effects (e.g. moving clouds, twinkling stars, heat haze)
More and better particle effects
Added character shadows
New animated title screen image, improved intro images
Improved introduction level (graphics and level design)
Improved jungle level tileset design
Added an optional timer to support speedruns
Added possibility to look up and down
Added additional animations for Snake Man (e.g. talking, idle, balance)
Improved the design of Doggo's ship
Improved controller support, now also supporting Playstation controllers and others
Added option to change the language directly from the options menu
Added enemy knockback animation
Various additional animations for the UI and the ingame action
Added support for lower resolution devices, such as the Steam Deck
Improved end boss fight with new music and adjusted gameplay
Additional sound effects (e.g. reverb effect in caves)
New and improved UI elements (like button prompts)
Please note that save states from the previous version will not be compatible, so it is necessary to start a new game. Thank you for your understanding!
Source
Changelog.gg summarizes and formats this update. How we read updates.
