Full notes
Full Dosoland: Snake Man's Adventure update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Server
Dosoland: Snake Man's Adventure changes
Thank you so much for playing Snake Man’s Adventure! We are listening to the community and working hard to continuously improve the game! This update focusses on gameplay and accessibility, but also brings some graphical polishing here and there. We hope you are enjoying the changes! Stay tuned for further updates to come!
Detailed Change Log:
Improved jump mechanics, more precise controls, higher gravity
Increased speed of moving platforms
Added auto-save points to all level transitions
Added smoother animations for main character and new transitions
Added animation for collecting heart containers
Improved overall enemy collision, adjusted collision masks for all enemies
Allowed hitting enemies while invincible
Improved double-jump: Now allowing second jump after jumping on enemy
Fixed collision bug for using the dash on end boss
Tweaked camera for better overview while running / falling
Added title animations for all menus
Added additional facial expressions for characters during dialogue scenes
Added animation when switching character portraits during dialogue scenes
Added auto-pause, when activating Steam overlay
Added auto-pause and disconnect message, when controller is disconnected
Added support for Steam screenshot functionality
Added raising sound-pitch, when jumping on multiple enemies in a row
Small changes in level design for better gameplay
Various small fixes and improvements
Source
Changelog.gg summarizes and formats this update. How we read updates.
