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Steam News26 February 20264mo ago

DOOMTRAIN Demo UPDATE has arrived at the station!

DOOMTRAIN Demo update is LIVE! Note: You may need to restart Steam if it didn't show up for you yet. We can't thank everyone enough for downloading, playing, wishlisting, and reviewing the game so far.

Full notes

Full DOOMTRAIN update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions2 changes0 removals
  • Store
  • Gameplay
  • Balance
  • UI and audio
changed[dynamiclink href="https://store.steampowered.com/app/4419030/DOOMTRAIN_Demo/"]
addedTown Added animal decorations
changedCombat Hazards/Defenses will now heal to full HP between waves Increased visibility of mortar shots coming down from top of screen during active ability Increased visiblity of mortar impact VFX
addedUI Changed current wave marker in combat UI to show incoming demon icons Added green text tip to first combat to teach players about hovering lane arrow info Added RETRY button after failed combat Increased size of "X" close buttons in most UI panels
fixedMinor Fixes/Changes Slowed dialogue moment on intial launch between Vandar and Ken Added Kenney UI to credits with link ( https://kenney.nl/ ) Added link to Michael's website ( https://www.mbirdini.com/ ) Fixed Town Hall not refunding Union Cards if demolished Fixed camera in town being able to leave the playable space Fixed speech bubble not appearing on DOOMTRAIN at end of combat Fixed typos in post-combat loot screen Fixed green text in town tutorial being unreadable Fixed tool tips placement over lower left combat UI Fixed building tab lag when opening them in the town UI Fixed an issue where mortar cannon would have a broken angle after active ability Fixed machine gun being able to fire at 4x speed Fixed issue with wave end signal causing CPU spikes (performance increase) Moved decorations to their own list (non-player facing, performance increase)

DOOMTRAIN changes

changed[dynamiclink href="https://store.steampowered.com/app/4419030/DOOMTRAIN_Demo/"]
addedTown Added animal decorations
changedCombat Hazards/Defenses will now heal to full HP between waves Increased visibility of mortar shots coming down from top of screen during active ability Increased visiblity of mortar impact VFX
addedUI Changed current wave marker in combat UI to show incoming demon icons Added green text tip to first combat to teach players about hovering lane arrow info Added RETRY button after failed combat Increased size of "X" close buttons in most UI panels
fixedMinor Fixes/Changes Slowed dialogue moment on intial launch between Vandar and Ken Added Kenney UI to credits with link ( https://kenney.nl/ ) Added link to Michael's website ( https://www.mbirdini.com/ ) Fixed Town Hall not refunding Union Cards if demolished Fixed camera in town being able to leave the playable space Fixed speech bubble not appearing on DOOMTRAIN at end of combat Fixed typos in post-combat loot screen Fixed green text in town tutorial being unreadable Fixed tool tips placement over lower left combat UI Fixed building tab lag when opening them in the town UI Fixed an issue where mortar cannon would have a broken angle after active ability Fixed machine gun being able to fire at 4x speed Fixed issue with wave end signal causing CPU spikes (performance increase) Moved decorations to their own list (non-player facing, performance increase)

DOOMTRAIN Demo update is LIVE!

Note: You may need to restart Steam if it didn't show up for you yet.

We can't thank everyone enough for downloading, playing, wishlisting, and reviewing the game so far. It means the world to us that DOOMTRAIN is out there and people are enjoying it!

[dynamiclink href="https://store.steampowered.com/app/4419030/DOOMTRAIN_Demo/"]

We've taken copious notes from the Discord, live streams on Twitch, and YouTube and compiled some fixes and updates to address what we could. We've big plans for updates on DOOMTRAIN moving forward, so these are just the tip of the steam engine.

Please check out our LInktree and join the Discord, follow us on socials, and all the rest! https://linktr.ee/pizzaclubgames

Patch Notes (2/26/26)

  • Town

    • Added animal decorations

  • Combat

    • Hazards/Defenses will now heal to full HP between waves

    • Increased visibility of mortar shots coming down from top of screen during active ability

    • Increased visiblity of mortar impact VFX

  • UI

    • Changed current wave marker in combat UI to show incoming demon icons

    • Added green text tip to first combat to teach players about hovering lane arrow info

    • Added RETRY button after failed combat

    • Increased size of "X" close buttons in most UI panels

  • Minor Fixes/Changes

    • Slowed dialogue moment on intial launch between Vandar and Ken

    • Added Kenney UI to credits with link (https://kenney.nl/)

    • Added link to Michael's website (https://www.mbirdini.com/)

    • Fixed Town Hall not refunding Union Cards if demolished

    • Fixed camera in town being able to leave the playable space

    • Fixed speech bubble not appearing on DOOMTRAIN at end of combat

    • Fixed typos in post-combat loot screen

    • Fixed green text in town tutorial being unreadable

    • Fixed tool tips placement over lower left combat UI

    • Fixed building tab lag when opening them in the town UI

    • Fixed an issue where mortar cannon would have a broken angle after active ability

    • Fixed machine gun being able to fire at 4x speed

    • Fixed issue with wave end signal causing CPU spikes (performance increase)

    • Moved decorations to their own list (non-player facing, performance increase)

Source

Steam News / 26 February 2026

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