In this update4
Full notes
Full Doomsday Paradise update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
- Server
- UI and audio
Doomsday Paradise changes
I hope everyone's been enjoying the Wave 1 Update! Now that the dust has settled a bit, I've got a new patch with some new fixes and a little surprise.
Online Fixes
This patch should fix most, if not all, the outstanding problems with the game's online mode. Please give it a try and let me know if you hit any more problems! This is thanks to everyone who was able to send me in-progress save files- which were incredibly helpful in reproducing these issues.
Fixed a bug where quitting the game with the force quit button with the inventory open would crash the game.
Fixed a bug where the host player would not convert the game to a local one when all other players had left.
Fixed a bug where online games would disconnect when a player entered combat with a large inventory.
Fixed a bug where online games would disconnect when a player started their turn.
Fixed a bug where online games would disconnect when loading a continue file at specific latency sweet spots.
Text Fixes
Fixed a bug where the Cursed Buckler had a period at the end of its name.
Misc typo fixes.
Polish
Improved the transition when opening the Online menu.
Added a message when the online game lookup fails. This can be fixed by exiting and re-entering the Online menu.
The Gallery Menu plays more nicely with mouse controls.
The Credits Menu plays more nicely with the mouse wheel.
Other
A certain boss monster is wearing green! See if you can track them down.
The "End" button in combat won't appear until all your cards for the turn are drawn.
Source
Changelog.gg summarizes and formats this update. How we read updates.
