Full notes
Full Doomsday Paradise update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Fixes
Content Wave 3 - Version 1.5 Patch Notes
Well everyone, we're finally here- the final content update, coming one year after the game's initial launch.
As far as content updates go- this one's a bit smaller. It's more of a victory lap- rounding out the game with a new boss, some new costumes, and some bugfixes.
As far as first indie games go, Doomsday did really well- but it's no secret that it never got big. I'll continue fixing any bugs that pop up- but this will likely be the last content update unless we have a big Cinderella moment.
Thank you all for playing and taking this journey with me! I'm thinking a bit more about the future, and while the Discord is a little slow between updates it's where I'll be pulling testers and players for future games. Consider joining it if you're interested in that sort of thing.
New Content
A new boss, Krogath, joins the game! Discover 60 endings to unlock the monster on the key art!
New costumes for Jim, Azla, Plimbo, Sophie, and Ben are now available! Check the Unlocks menu for their requirements!
God Mother has a new costume! Check it out on Holiday mode!
Bugfixes
Online stability improvements when continuing a previous game.
Online stability improvements made when combat begins- especially for later game combats.
Fixed a bug where the Credits page was cutting off a small number of voice actors from the list.
Fixed a bug where ditching the boss counted twice for unlock progression.
Source
Changelog.gg summarizes and formats this update. How we read updates.
