HomeGamesUpdatesPricingMethodology
Steam News9 February 20233y ago

Update 2 (v0.1.4)

Substantial update this time, here's a list of some of the changes: Experimental (-ish) Gamepad support! When wave's about to end there's more visual indication. Removed some easy-to-exploit early upgrades.

Full notes

Full Doomsday Fodder update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition2 changes1 removal
  • Security
  • Gameplay
  • Fixes
  • Store
  • Performance
removedRemoved some easy-to-exploit early upgrades.
changedTuned down some artefacts and skills.
fixedFixed some wordings to be slightly clearer.
addedAdded "inflation" to all prices in the shop, prices now increase at a rate of 1 gold per 2 waves.
changedIncreased difficulty on difficulty variants.
fixedFixed some crashes when you "overupgrade" certain items.

Doomsday Fodder changes

removedRemoved some easy-to-exploit early upgrades.
changedTuned down some artefacts and skills.
fixedFixed some wordings to be slightly clearer.
addedAdded "inflation" to all prices in the shop, prices now increase at a rate of 1 gold per 2 waves.
changedIncreased difficulty on difficulty variants.

Substantial update this time, here's a list of some of the changes:

  • Experimental (-ish) Gamepad support!

  • When wave's about to end there's more visual indication.

  • Removed some easy-to-exploit early upgrades.

  • Tuned down some artefacts and skills.

  • Fixed some wordings to be slightly clearer.

  • Added "inflation" to all prices in the shop, prices now increase at a rate of 1 gold per 2 waves.

  • Increased difficulty on difficulty variants.

  • Fixed some crashes when you "overupgrade" certain items.

Keep the feedback coming, we're working hard!

Source

Steam News / 9 February 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.