Full notes
Full Doomsday Fodder update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Maps
- Balance
- Gameplay
- Store
Ok guys, we've just updated the game, but this one is pretty insignificant: we fixed some bugs like ability to continue game after losing and patched some character abilities, but only a few.
What I'd like to tell about is the vision of the full game. So, we have a few things to go from here. First, we'd like to make a campaign mode - with map and unlocks and loadouts probably. And there will be a separate mode where you just have to win a single map and probably reach a highscore. (about what we have now).
Secondly, it's a smaller game and we'll probably follow the trend other games have nowadays to price accordingly: around 3 to 5 US dollars and your local equivalent.
Before we release, we are going to add more:
Heroes
probably 20 more.
Spells
at least 30 more but probably even more. Not all will be available within a single run, so they might be randomized or be linked to specific map or something.
Weapons and Artefacts
same as Spells. Maps of course, at least 10 I think.
We also feel the game is kinda incomplete and perhaps a new mechanic is required (like new shop type). We're going to try some things.
What we really want you to do is give us feedback: through Steam forums or Discord or even share us your youtube videos, we'd love to see how people play their first runs. We want to make the best game possible after all.
Source
Changelog.gg summarizes and formats this update. How we read updates.
