In this update5
Full notes
Full Doomed Crew update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Doomed Crew changes
Doomed Crew Demo 1.2.0 is LIVE!
New Secondary Objectives
Multiple secondary/optional objectives were added. You will find any two of them randomized per session along with the main objective.
Note that: These are entirely optional objectives which carry a bonus if you complete them.
There are a total of 5 optional tasks included in the demo. The full game will feature 15+ Randomized optional objectives.
New Hosting Option: Friendly Damage
Friendly Damage is an option just before you host a lobby.
If Friendly Damage is enabled: Melee, throwing anything or shooting teammates will damage teammates. If any teammate is down, don't forget to revive others!
If Friendly Damage is disabled: You won't be able to damage teammates.
Note That: Shooting teammates will still damage you just like the previous versions. The corporation doesn't tolerate shooting yourselves.
Please share your feedback if you think the damage penalty needs any change.
Also, to avoid griefing, every public lobby now shows a warning indicator if friendly damage is enabled.
Balancing & Improvements
Tier 1 XP limit increased
Difficulty adjusted for starters
Slightly better UI in the tutorial
Localization language names are written beside flags for better understanding
Enemy spawn improvements
Speed adjustments for the petrifier/stone enemy
Oxygen leak sound is reduced
Fixes
Fixed a bug where players could "Hover" after being electrocuted
Fixed an issue where specific sounds could be heard from only one direction
Fixed a critical bug where enemies would not get damaged from thrown items
Fixed an issue in the tutorial EMP door
Source
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