Full notes
Full Donut Dodo update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
Donut Dodo changes
Beautiful Donut Dodo illustration by Greg Pugh - @GPAnimations
Hey all!
It has almost been a week since we released Donut Dodo... and what a week it has been. Thank you so much for all your amazing feedback and very kind compliments. Your valuable feedback has no doubt helped make Donut Dodo the game it is today!
Speaking of which: We have just pushed out v1.08 that addresses quite a few quality of life upgrades, corrected some gameplay aspects, such as making the Ferris Wheel more "sticky", but most importantly, we have fixed a nasty bug in the Sugar Rush Speedrun leaderboards. These should now work correctly, both online and offline.
What next? We are working hard to implement cross-platform leaderboards (on top of keeping Steam leaderboards), for even more traffic and competition. One of these leaderboards is the Daily Challenge, which will be unlocked at the same time.
Arcade cabinets Also, many of you have successfully managed to get Donut Dodo up and running in your multicades and other fun hardware. Some of you have display issues in very low resolutions on old CRT monitors. While we only have access 2 CRT screens for testing, we will look into it and try to come up with a solution.
Take care and have fun with Donut Dodo!
Source
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