Full notes
Full Don't Wake Up My Dream update
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What changed
- Gameplay
- Fixes
Don't Wake Up My Dream changes
Finally… this chapter is basically done.
Honestly, it took more time than I expected (even I was a bit shocked). During development, this level went through several major overhauls and was rebuilt again and again. Looking back now, it has become the most interaction-heavy and complex level so far.
I call it “basically done” because a lot of details can only be discovered through testing. The next round of testing will start soon, and I hope the feedback matches the feel I’ve been building for the gameplay. If not, there may be more testing and tweaks ahead.
I won’t spoil the story here, but the style stays consistent with the demo: cute and a little bit absurd.
The development pace is still a bit slow. I probably underestimated the complexity of this type of level. Major structural changes are done, and underlying issues are gradually being fixed. Even so, completing a single level is still demanding, but the process is becoming clearer and easier to manage.
Source
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