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Steam News17 January 20265mo ago

Dev Update | Dream Three – Earth Destruction Plan

Finally… this chapter is basically done. Honestly, it took more time than I expected (even I was a bit shocked). During development, this level went through several major overhauls and was rebuilt again and again.

Full notes

Full Don't Wake Up My Dream update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions1 change0 removals
  • Gameplay
  • Fixes
changedI call it “basically done” because a lot of details can only be discovered through testing. The next round of testing will start soon, and I hope the feedback matches the feel I’ve been building for the gameplay. If not, there may be more testing and tweaks ahead.
fixedThe development pace is still a bit slow. I probably underestimated the complexity of this type of level. Major structural changes are done, and underlying issues are gradually being fixed. Even so, completing a single level is still demanding, but the process is becoming clearer and easier to manage.

Don't Wake Up My Dream changes

changedI call it “basically done” because a lot of details can only be discovered through testing. The next round of testing will start soon, and I hope the feedback matches the feel I’ve been building for the gameplay. If not, there may be more testing and tweaks ahead.
fixedThe development pace is still a bit slow. I probably underestimated the complexity of this type of level. Major structural changes are done, and underlying issues are gradually being fixed. Even so, completing a single level is still demanding, but the process is becoming clearer and easier to manage.

Finally… this chapter is basically done.

Honestly, it took more time than I expected (even I was a bit shocked). During development, this level went through several major overhauls and was rebuilt again and again. Looking back now, it has become the most interaction-heavy and complex level so far.

I call it “basically done” because a lot of details can only be discovered through testing. The next round of testing will start soon, and I hope the feedback matches the feel I’ve been building for the gameplay. If not, there may be more testing and tweaks ahead.

I won’t spoil the story here, but the style stays consistent with the demo: cute and a little bit absurd.

The development pace is still a bit slow. I probably underestimated the complexity of this type of level. Major structural changes are done, and underlying issues are gradually being fixed. Even so, completing a single level is still demanding, but the process is becoming clearer and easier to manage.

Source

Steam News / 17 January 2026

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