What changed
0 fixes2 additions2 changes0 removals
changedI just finished the "Star Picking" level, and using it as a base, I tweaked the overall flow of the game. The old level selection is gone—now levels are experienced in sequence, which lays the groundwork for the "Dream Wander" feature.
changedOn the story side, I’ve been tightening the pacing and trying out multiple storylines running at the same time. Characters and events now overlap in time and logic, giving a dreamlike, unpredictable feeling. It’s a little chaotic, but that’s the point—it’s supposed to feel like a real dream.
addedI also spent time cleaning up data, fixing more bugs, and adding new animations and events to make the characters and world feel more alive.
addedIn the coming period, I’ll continue expanding content and testing both new and existing systems. I’m excited to see how much deeper I can take the game in the new year.
Don't Wake Up My Dream changes
changedI just finished the "Star Picking" level, and using it as a base, I tweaked the overall flow of the game. The old level selection is gone—now levels are experienced in sequence, which lays the groundwork for the "Dream Wander" feature.
changedOn the story side, I’ve been tightening the pacing and trying out multiple storylines running at the same time. Characters and events now overlap in time and logic, giving a dreamlike, unpredictable feeling. It’s a little chaotic, but that’s the point—it’s supposed to feel like a real dream.
addedI also spent time cleaning up data, fixing more bugs, and adding new animations and events to make the characters and world feel more alive.
addedIn the coming period, I’ll continue expanding content and testing both new and existing systems. I’m excited to see how much deeper I can take the game in the new year.
Today is the last day of 2025, and it’s kind of crazy how fast this year has flown by. Let me share a bit about what I’ve been working on.
I just finished the "Star Picking" level, and using it as a base, I tweaked the overall flow of the game. The old level selection is gone—now levels are experienced in sequence, which lays the groundwork for the "Dream Wander" feature.
On the story side, I’ve been tightening the pacing and trying out multiple storylines running at the same time. Characters and events now overlap in time and logic, giving a dreamlike, unpredictable feeling. It’s a little chaotic, but that’s the point—it’s supposed to feel like a real dream.
I also spent time cleaning up data, fixing more bugs, and adding new animations and events to make the characters and world feel more alive.
In the coming period, I’ll continue expanding content and testing both new and existing systems. I’m excited to see how much deeper I can take the game in the new year.
Thanks so much for following along and being patient with me. The dream continues… and I can’t wait to see where it goes in 2026.
Happy New Year! 🎉