Alpha.30: final characters, rebuilt jump physics, and the ruins
Six characters in the game Since the original Don't Step Wrong, the game always ran with a single character. Alpha.30 brings all 6 characters with their final models and animations.
Full notes
Full Don't Step Wrong 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions3 changes0 removals
Store
Gameplay
Maps
fixedSince the original Don't Step Wrong, the game always ran with a single character. Alpha.30 brings all 6 characters with their final models and animations. Each one required individual calibration of physics, size and movement. Along the way, a number of cosmetic animation issues that had been piling up got fixed.
changedThe jump mechanic was completely rewritten. The gravity-based approach gave way to kinematic movement, resulting in much more precise landings, especially when using Super Jump.
changedThe game's most recent zone got its visual composition. The setting evokes the remnants of a civilization that inhabited that place long ago. A purely cosmetic environment, with no connection to the stage rules.
changedSmoother scene transitions and support for disabling items and skills in specific stages.
Don't Step Wrong 2 changes
fixedSince the original Don't Step Wrong, the game always ran with a single character. Alpha.30 brings all 6 characters with their final models and animations. Each one required individual calibration of physics, size and movement. Along the way, a number of cosmetic animation issues that had been piling up got fixed.
changedThe jump mechanic was completely rewritten. The gravity-based approach gave way to kinematic movement, resulting in much more precise landings, especially when using Super Jump.
changedThe game's most recent zone got its visual composition. The setting evokes the remnants of a civilization that inhabited that place long ago. A purely cosmetic environment, with no connection to the stage rules.
changedSmoother scene transitions and support for disabling items and skills in specific stages.
Six characters in the game
Since the original Don't Step Wrong, the game always ran with a single character. Alpha.30 brings all 6 characters with their final models and animations. Each one required individual calibration of physics, size and movement. Along the way, a number of cosmetic animation issues that had been piling up got fixed.
Jump physics rebuilt
The jump mechanic was completely rewritten. The gravity-based approach gave way to kinematic movement, resulting in much more precise landings, especially when using Super Jump.
The ruins
The game's most recent zone got its visual composition. The setting evokes the remnants of a civilization that inhabited that place long ago. A purely cosmetic environment, with no connection to the stage rules.
More from this build
Smoother scene transitions and support for disabling items and skills in specific stages.