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Steam News12 June 202622d ago

Devlog Alpha .28: 10 New Stages, Overhauled Loot System, and Marsh Progress

10 New Stages in the Ruins Build alpha.28 is live, expanding the game world with 10 brand-new stages in the Ruins zone.

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Full Don't Step Wrong 2 update

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What changed

1 fix5 additions0 changes0 removals
  • Maps
  • Events
  • UI and audio
added10 New Stages in the Ruins
addedBuild alpha.28 is live, expanding the game world with 10 brand-new stages in the Ruins zone. These stages bring fresh logic challenges and layouts designed to push your deductive skills even further.
addedA New Way to Earn Rewards
fixedWe have completely overhauled how rewards work. We moved away from the fixed reward of 10 blocks when clearing a stage for the first time. Now, a dynamic loot system takes its place, rolling a reward between 5 and 20 coins. The drop rate follows a probability curve, meaning it is much more common to get an amount closer to 5 coins, while pulling a full stack of 20 is a rare achievement. Additionally, there is a small chance to drop items, and an even lower probability to drop skills, ensuring that powerful abilities remain scarce so the game stays challenging.
addedOur work on the environment is moving fast. We have added several new models to build and shape the marsh scene, and the swamp atmosphere is really coming together. Along with the environment updates, we introduced a second character to the game. For now, this character is strictly for testing our character selection interface, which now features a real-time preview of your selected hero. We are still undecided on whether we will keep these two characters as they are or design completely new models in the near future. This choice will heavily depend on how project progression goes by the end of the year, and we will be looking closely at community feedback.
addedTo wrap things up, we applied a solid layer of polish to the overall feel of the game. We adjusted the timing for jumping and landing animations to make movement smoother, added clear visual feedback when unlocking hints, and completely eliminated that annoying camera jitter that used to happen right at the start of a stage.

Don't Step Wrong 2 changes

added10 New Stages in the Ruins
addedBuild alpha.28 is live, expanding the game world with 10 brand-new stages in the Ruins zone. These stages bring fresh logic challenges and layouts designed to push your deductive skills even further.
addedA New Way to Earn Rewards
fixedWe have completely overhauled how rewards work. We moved away from the fixed reward of 10 blocks when clearing a stage for the first time. Now, a dynamic loot system takes its place, rolling a reward between 5 and 20 coins. The drop rate follows a probability curve, meaning it is much more common to get an amount closer to 5 coins, while pulling a full stack of 20 is a rare achievement. Additionally, there is a small chance to drop items, and an even lower probability to drop skills, ensuring that powerful abilities remain scarce so the game stays challenging.
addedOur work on the environment is moving fast. We have added several new models to build and shape the marsh scene, and the swamp atmosphere is really coming together. Along with the environment updates, we introduced a second character to the game. For now, this character is strictly for testing our character selection interface, which now features a real-time preview of your selected hero. We are still undecided on whether we will keep these two characters as they are or design completely new models in the near future. This choice will heavily depend on how project progression goes by the end of the year, and we will be looking closely at community feedback.

10 New Stages in the Ruins

Build alpha.28 is live, expanding the game world with 10 brand-new stages in the Ruins zone. These stages bring fresh logic challenges and layouts designed to push your deductive skills even further.

A New Way to Earn Rewards

We have completely overhauled how rewards work. We moved away from the fixed reward of 10 blocks when clearing a stage for the first time. Now, a dynamic loot system takes its place, rolling a reward between 5 and 20 coins. The drop rate follows a probability curve, meaning it is much more common to get an amount closer to 5 coins, while pulling a full stack of 20 is a rare achievement. Additionally, there is a small chance to drop items, and an even lower probability to drop skills, ensuring that powerful abilities remain scarce so the game stays challenging.

Swamp Progression and Character Tests

Our work on the environment is moving fast. We have added several new models to build and shape the marsh scene, and the swamp atmosphere is really coming together. Along with the environment updates, we introduced a second character to the game. For now, this character is strictly for testing our character selection interface, which now features a real-time preview of your selected hero. We are still undecided on whether we will keep these two characters as they are or design completely new models in the near future. This choice will heavily depend on how project progression goes by the end of the year, and we will be looking closely at community feedback.

Polishing the Experience

To wrap things up, we applied a solid layer of polish to the overall feel of the game. We adjusted the timing for jumping and landing animations to make movement smoother, added clear visual feedback when unlocking hints, and completely eliminated that annoying camera jitter that used to happen right at the start of a stage.

Source

Steam News / 12 June 2026

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