Full notes
Full Don't Sink update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Store
- Server
Don't Sink changes
Responding to your feedback!
A major issue with the late-game play of Don't Sink was the lack of storage (since we did the storage rebalance).To properly compensate for this (and to improve island building) we've added a new feature to the general store called a Storage Cache. This allows you to deposit/withdraw items from the store. Each store will have a unique cache meaning it isn't globally accessible. You can store 1000 bombs in Cramton and wood/cloth in Tsujima for example.
Audio improvements
One user pointed out to me that the boarding combat was lacking any sound effects. Turns out I completely forgot to program the sound effects for the combat. Topher had gone through all the effort of creating these sounds so I would like to personally apologize for overlooking this. Anyhow it's implemented now and makes poking pirates a lot more satisfying. New content & features
General stores storage cache
Storage upgrade for storage cache
Minor changes
Sword clashing sound effects for boarding
Ship creaking sound effects for travelling
When purchasing items the shop quantity limit now considers the ships max weight
Bug fixes and performance improvements
Fixed an issue with selling items that would return the player to the sell menu if the menu was scrolled up/down when there was only one item available to sell
As always... stay salty sea dogs!
Team Lead / Lead programmer Sebastian Nigro (Seabass) Twitter Artist / Visual design Daniel Marques (Thirteen) Twitter Audio / Web / Programmer Chris Anselmo (Topher) Twitter Official Website Trello Page Discord Server Reddit Development live stream
Source
Changelog.gg summarizes and formats this update. How we read updates.
