What changed
0 fixes1 addition0 changes0 removals
addedAfter Don't Sink I took a lot of time listening to feedback and did everything I could think of to improve on previous mistakes. Some of it was simple changes such as including custom controls and more story-based content. Overall what I learned was that I wanted to make a more tailored experience. One with memorable characters and humor. A lot of unique content instead of the rinse and repeat style of open-world game structure (not to say that is the case for every open world game). Duke of Defense is the first game I can say I am truly proud of. Topher (the musician/web developer behind Don't Sink) and I have poured every ounce of our being into this game. Even after we finished the game we sat and began work on additional post-game content. We would love to hear your feedback and find out how you feel about the new direction we've taken. https://store.steampowered.com/app/882210/Duke_of_Defense/
Don't Sink changes
addedAfter Don't Sink I took a lot of time listening to feedback and did everything I could think of to improve on previous mistakes. Some of it was simple changes such as including custom controls and more story-based content. Overall what I learned was that I wanted to make a more tailored experience. One with memorable characters and humor. A lot of unique content instead of the rinse and repeat style of open-world game structure (not to say that is the case for every open world game). Duke of Defense is the first game I can say I am truly proud of. Topher (the musician/web developer behind Don't Sink) and I have poured every ounce of our being into this game. Even after we finished the game we sat and began work on additional post-game content. We would love to hear your feedback and find out how you feel about the new direction we've taken. https://store.steampowered.com/app/882210/Duke_of_Defense/
After Don't Sink I took a lot of time listening to feedback and did everything I could think of to improve on previous mistakes. Some of it was simple changes such as including custom controls and more story-based content. Overall what I learned was that I wanted to make a more tailored experience. One with memorable characters and humor. A lot of unique content instead of the rinse and repeat style of open-world game structure (not to say that is the case for every open world game). Duke of Defense is the first game I can say I am truly proud of. Topher (the musician/web developer behind Don't Sink) and I have poured every ounce of our being into this game. Even after we finished the game we sat and began work on additional post-game content. We would love to hear your feedback and find out how you feel about the new direction we've taken. https://store.steampowered.com/app/882210/Duke_of_Defense/