Full notes
Full Don't Lose Aggro update
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Repeated intro
Hey everyone,
What changed
- Performance
Don't Lose Aggro changes
Don’t Lose Aggro will be part of the Insider Gaming Showcase, and I wanted to take a moment to say thank you.
This game started from something very personal to me.
I grew up spending countless hours tanking in games like World of Warcraft and other MMOs.
I loved the pressure of protecting the team, interrupting enemies at the right moment and being a massive pain for my healers to heal because I always pulled too much.
Over time, I realized there were not many games built entirely around that feeling, so I decided to build one myself.
Seeing Don’t Lose Aggro reach Very Positive reviews on Steam has meant a lot.
I read every review, comment, watch every stream, notice every wishlist.
These help keep the project moving, and makes the long solo dev days feel a little less insane.
I'm also committed to fixing every bug, improving performance and polishing the experience.
Being part of the Insider Gaming Showcase is a big moment for a small indie game like this.
There are so many games fighting for attention every day, and any support during the showcase genuinely helps.
The roadmap is already out, and I’m going to keep building, improving, and expanding Don’t Lose Aggro from here.
If you enjoy the game and want to support it, leaving a review, sharing it with a friend, or watching for it during the showcase would mean a lot.
Thank you for helping this little tanking game keep moving forward.
Don't Lose Aggro will also be 20% off starting tomorrow.
Oren
Source
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