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Steam News19 June 202616d ago

NEXT FEST DEMO PATCH NOTES

PATCH NOTES V.1 Thank you to everyone who has played the demo, reported bugs, and shared feedback. We've been reviewing reports and making improvements based on what we've seen since launch.

In this update5

Full notes

Full Don't Fret update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes1 addition4 changes3 removals
  • Gameplay
  • Fixes
  • Performance
changedPATCH NOTES V.1Thank you to everyone who has played the demo, reported bugs, and shared feedback. We've been reviewing reports and making improvements based on what we've seen since launch.
removedFixesAV Room key no longer disappears on certain playthroughs
removedFixesPlayers can no longer soft lock climbing over desks in the administration room
removedFixesPlayers can no longer hard lock using the violin to climb over debris in the Main Hall
fixedFixesFixed the issue where sometimes stunning an enemy would not affect them
fixedFixesFixed throwables not being able to be picked up depending on where they landed in certain areas

Don't Fret changes

changedThank you to everyone who has played the demo, reported bugs, and shared feedback. We've been reviewing reports and making improvements based on what we've seen since launch.
removedAV Room key no longer disappears on certain playthroughs
removedPlayers can no longer soft lock climbing over desks in the administration room
removedPlayers can no longer hard lock using the violin to climb over debris in the Main Hall
fixedFixed the issue where sometimes stunning an enemy would not affect them

PATCH NOTES V.1

Thank you to everyone who has played the demo, reported bugs, and shared feedback. We've been reviewing reports and making improvements based on what we've seen since launch.

Fixes

  • AV Room key no longer disappears on certain playthroughs

  • Players can no longer soft lock climbing over desks in the administration room

  • Players can no longer hard lock using the violin to climb over debris in the Main Hall

  • Fixed the issue where sometimes stunning an enemy would not affect them

  • Fixed throwables not being able to be picked up depending on where they landed in certain areas

  • Updated the hit box when climbing into the storage room vent to be more accessible

  • Fixed issue where playing Jukebox in the practice room near Subsonic Room was overriding the dialogue

  • Added subtitles to Conductor in the Red Door

  • Improved collisions on some surfaces causing throwable ukuleles to go through objects

  • Fixed payphone kicking players out sometimes

  • Fixed the Hurdy crate vent hitbox to be more consistent

  • T-Pose for Tapehead and ability to hide in pockets has been fixed

Performance Improvements

  • Expanded the lower range of the 3D Resolution setting, allowing players to further improve performance while maintaining as much visual fidelity as possible.

Quality of Life

  • We made a hot fix to the piano puzzle for the demo, which should help the difficulty of the piano puzzle for non music folks! Not sharing exactly what we did to avoid spoilers but - we noticed many people were having extensive difficulty with it, so hopefully our change helps!

Known Issues

  • We are aware that some of the videos in the game don't work on Steamdecks and we are still actively looking for a solution for this!

Please continue reporting bugs and sharing feedback through Steam Discussions and Discord. Your feedback is helping us shape the final game.

Source

Steam News / 19 June 2026

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