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Steam News4 April 20251y ago

DON'T! FRET - WE ARE MAKING GREAT PROGRESS!

Dear Community, Hey everyone! It’s been a little while since our last official Steam Hub post, so thank you for your patience and continued interest in Don't! Fret.

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Full Don't Fret update

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What changed

0 fixes2 additions3 changes0 removals
  • Gameplay
addedDear Community,We recently released a detailed devlog video with tons of new info on development progress. You can check it out here:
addedUPDATESWe’re actively playtesting the first third of Don't! Fret! All core gameplay mechanics are now complete. Our main enemy, Tapehead, has undergone a major overhaul — and Fret has received some updates too. We’ve created a brand-new, redesigned capsule art that better represents the game’s vibe and characters. Can’t wait to share it with you soon! The current playtime for the first third of the game is averaging 1.5 hours, which means you can expect the full game to be around 4–5 hours long. We've decided to make all cutscenes in-engine, resulting in a more seamless and immersive experience.
changedGAMEPLAY UPDATESYou may have seen this mentioned on other platforms, but for those who haven't: the demo was just a tiny peek at Don't! Fret's atmosphere and tone — the final game is significantly more robust and polished in terms of gameplay.
changedGAMEPLAY UPDATESOur original inspiration was to capture the intense, cat-and-mouse style of Alien: Isolation. And while we're a small team with limited resources, I truly believe we've built something that captures that same kind of tension.
changedGAMEPLAY UPDATESThe gameplay now blends elements of Resident Evil, Silent Hill, and Alien: Isolation. The demo’s AI was very basic — “run-at-the-player” style — but that's completely changed. We’re spending a ton of time refining enemy behavior and making every encounter feel fun, tense, and rewarding.

Don't Fret changes

addedWe recently released a detailed devlog video with tons of new info on development progress. You can check it out here:
addedWe’re actively playtesting the first third of Don't! Fret! All core gameplay mechanics are now complete. Our main enemy, Tapehead, has undergone a major overhaul — and Fret has received some updates too. We’ve created a brand-new, redesigned capsule art that better represents the game’s vibe and characters. Can’t wait to share it with you soon! The current playtime for the first third of the game is averaging 1.5 hours, which means you can expect the full game to be around 4–5 hours long. We've decided to make all cutscenes in-engine, resulting in a more seamless and immersive experience.
changedYou may have seen this mentioned on other platforms, but for those who haven't: the demo was just a tiny peek at Don't! Fret's atmosphere and tone — the final game is significantly more robust and polished in terms of gameplay.
changedOur original inspiration was to capture the intense, cat-and-mouse style of Alien: Isolation. And while we're a small team with limited resources, I truly believe we've built something that captures that same kind of tension.
changedThe gameplay now blends elements of Resident Evil, Silent Hill, and Alien: Isolation. The demo’s AI was very basic — “run-at-the-player” style — but that's completely changed. We’re spending a ton of time refining enemy behavior and making every encounter feel fun, tense, and rewarding.

Dear Community,

Hey everyone!

It’s been a little while since our last official Steam Hub post, so thank you for your patience and continued interest in Don't! Fret. If you haven't already, be sure to join our Discord for more frequent updates and behind-the-scenes content: 👉 https://discord.gg/vHkv6HQztB

We recently released a detailed devlog video with tons of new info on development progress. You can check it out here:

UPDATES

We’re actively playtesting the first third of Don't! Fret! All core gameplay mechanics are now complete. Our main enemy, Tapehead, has undergone a major overhaul — and Fret has received some updates too. We’ve created a brand-new, redesigned capsule art that better represents the game’s vibe and characters. Can’t wait to share it with you soon! The current playtime for the first third of the game is averaging 1.5 hours, which means you can expect the full game to be around 4–5 hours long. We've decided to make all cutscenes in-engine, resulting in a more seamless and immersive experience.

GAMEPLAY UPDATES

You may have seen this mentioned on other platforms, but for those who haven't: the demo was just a tiny peek at Don't! Fret's atmosphere and tone — the final game is significantly more robust and polished in terms of gameplay.

Our original inspiration was to capture the intense, cat-and-mouse style of Alien: Isolation. And while we're a small team with limited resources, I truly believe we've built something that captures that same kind of tension.

The gameplay now blends elements of Resident Evil, Silent Hill, and Alien: Isolation. The demo’s AI was very basic — “run-at-the-player” style — but that's completely changed. We’re spending a ton of time refining enemy behavior and making every encounter feel fun, tense, and rewarding.

VARIETY

One of the things I’m most proud of is the variety in Don't! Fret.

Yes, the game is set in a school — but trust me when I say, it’s a wild ride of constantly evolving environments and surprising set pieces. We’re working hard to make sure each area feels distinct and keeps you on your toes.

When I say varied, I really mean it.

RELEASE DATE

We’ve made the decision to move our release window to early 2026.

This gives us the time we need to avoid crunch, polish the experience, and make sure Don't! Fret is the best it can possibly be when it reaches you.

THANK YOU

Thank you all so much for your continued support. It means the world to our team.

If you haven’t already, come hang out with us on Discord — we’d love to chat and keep you in the loop as we get closer to release!

See you soon, 💀 Scary Kid Studios

Source

Steam News / 4 April 2025

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