HomeGamesUpdatesPricingMethodology
Steam News28 March 20262mo ago

🧊 Don't Freeze – Patch 0.3.5.3 Now Live!

❄ Demo V0.3.5.3 Patch Notes ❄ ⸻ 🎮 Gameplay Added Added footprints on the map and minimap to make location unlock paths clearer Added Blunt Ice Auger Added “Don’t Show This Again” option for low light warning Added “Mor

Full notes

Full Don't Freeze: A Winter Card Survival update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes6 additions4 changes1 removal
  • Gameplay
  • Maps
  • Balance
  • Fixes
  • Performance
  • UI and audio
changed🎮 Gameplay
addedAdded
addedAdded footprints on the map and minimap to make location unlock paths clearer
addedAdded Blunt Ice Auger
addedAdded “Don’t Show This Again” option for low light warning
addedAdded “More locations in full game” label on the map to indicate that locations beyond the Hill are only available in the full game
Water Flask capacity15001600Water Flask capacity increased, buff

❄ Demo V0.3.5.3 Patch Notes ❄

🎮 Gameplay

Added

  • Added footprints on the map and minimap to make location unlock paths clearer

  • Added Blunt Ice Auger

  • Added “Don’t Show This Again” option for low light warning

  • Added “More locations in full game” label on the map to indicate that locations beyond the Hill are only available in the full game

Updated

  • Canned tuna and sardines now return an empty can instead of scrap metal

  • Increased Water Flask capacity to 1600 (from 1500)

  • Removed break animation when lighting the Dynamo Flashlight

  • Updated drying mechanics to support item stacks (similar to cooking)

  • Containers (Loot Pile / Campsite / Backpack) now auto re-sort when new items are added

🐛 Bug Fixes

  • Fixed Equipment tutorial appearing before Explore tutorial

  • Fixed double condition deduction from afflictions (e.g. food poisoning, open wounds)

  • Fixed afflictions that drain condition not scaling correctly with time; condition loss now scales proportionally

  • Fixed Ice Auger not consuming durability

  • Fixed incorrect time display for digging a hole

  • Fixed oversized “Demo Finished” text

  • Fixed torch timer rounding issue in the top-right bar (previously showed 00:00 when under 1 minute; now correctly displays 00:01)

  • Fixed Dynamo Flashlight not being collectible after cranking and remaining crankable again (it should light up and become collectible after cranking)

  • Fixed Chemical Hand Warmer taking double time to open (6 mins instead of 3)

  • Fixed Chemical Hand Warmer being usable twice, causing a crash

  • Fixed localization issue with Chemical Hand Warmer open button

  • Fixed crafting using the wrong item durability; the selected item is now correctly used (e.g. selecting an 80% durability tool will no longer consume a 20% one from another container)

  • Fixed items disappearing in indoor locations after save/load

  • Fixed losing excessive condition when traveling to indoor locations

Source

Steam News / 28 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.