Don't Die, Collect Loot
Steam News 2 March 20262mo ago

0.4 Hotfix #16

Majorly reduce CPU usage for combat even more Fix Shield Toss memory leak Added a cooldown to Fire Burst proccing (.25s) to prevent lag Fire Burst can no longer trigger Fire Burst Improved some collision code performanc…

Update log

Full Don't Die, Collect Loot update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

11 fixes2 additions3 changes2 removals
  • Balance
  • Gameplay
  • Performance
  • Fixes
  • Security
  • Store
addedAdded a cooldown to Fire Burst proccing (.25s) to prevent lag
removedFire Burst can no longer trigger Fire Burst
changedImproved some collision code performance
fixedFixed a bug where Ethical Trap Arm Rate was actually making it arm more slowly
fixedFixed a bad tag on the Blade Amalgam weapon mod
removedRemoved references to 'Artificer' in some text locations
  • Majorly reduce CPU usage for combat even more

  • Fix Shield Toss memory leak

  • Added a cooldown to Fire Burst proccing (.25s) to prevent lag

  • Fire Burst can no longer trigger Fire Burst

  • Improved some collision code performance

  • Fixed a bug where Ethical Trap Arm Rate was actually making it arm more slowly

  • Fixed a bad tag on the Blade Amalgam weapon mod

  • Removed references to 'Artificer' in some text locations

  • Bosses will trigger at high movement speeds more reliably now

  • Fixed a few annoy blocker boxes in the Warden arena

  • Fixed a bug where the Vulnerability buff was doing nothing

  • Fixed a bug where the Exp effect from Nature's Experience was doing nothing

  • Fixed an issue where some abilities like Meteor and the Elementals would not target Chaos Bound properly

  • Fixed a bug where the Challenge life bar would not update when playing in Challenge Mode (this was purely cosmetic)

  • Fixed a bug where ending a run to an Astral Incursion could result in Anomaly portals not appearing until you restarted the game

  • Fixed a bug where Poison was not gaining effect from some sources. This is a buff...

  • Reduced the memory thrashing from ailments more, and reduced the total amount of allocated memory in deep runs caused by builds that spam thousands of ailments

  • Ported Ignite and Shock to the new ailment system now that Poison is stable. If you see any issues let me know!

  • Fixed a bug where Shockwave was not gaining flat Fire damage from its skill tree sources

  • Fixed a bug where Verdant Aegis could be clamped back to 1 stack if you had sources of max stacks

Source

Steam News / 2 March 2026

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