Update log
Full Don't Die, Collect Loot update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
- Performance
- Fixes
- Security
- Store
Majorly reduce CPU usage for combat even more
Fix Shield Toss memory leak
Added a cooldown to Fire Burst proccing (.25s) to prevent lag
Fire Burst can no longer trigger Fire Burst
Improved some collision code performance
Fixed a bug where Ethical Trap Arm Rate was actually making it arm more slowly
Fixed a bad tag on the Blade Amalgam weapon mod
Removed references to 'Artificer' in some text locations
Bosses will trigger at high movement speeds more reliably now
Fixed a few annoy blocker boxes in the Warden arena
Fixed a bug where the Vulnerability buff was doing nothing
Fixed a bug where the Exp effect from Nature's Experience was doing nothing
Fixed an issue where some abilities like Meteor and the Elementals would not target Chaos Bound properly
Fixed a bug where the Challenge life bar would not update when playing in Challenge Mode (this was purely cosmetic)
Fixed a bug where ending a run to an Astral Incursion could result in Anomaly portals not appearing until you restarted the game
Fixed a bug where Poison was not gaining effect from some sources. This is a buff...
Reduced the memory thrashing from ailments more, and reduced the total amount of allocated memory in deep runs caused by builds that spam thousands of ailments
Ported Ignite and Shock to the new ailment system now that Poison is stable. If you see any issues let me know!
Fixed a bug where Shockwave was not gaining flat Fire damage from its skill tree sources
Fixed a bug where Verdant Aegis could be clamped back to 1 stack if you had sources of max stacks
Source
