Update log
Full Don't Die, Collect Loot update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
- Fixes
- Store
Major CPU use reduction for all combat (70%). If you see anything wrong with how much damage you do, send me a report asap!
The camera now focuses on the Y position of the character when exiting secret areas
Reduced memory usage in the Nexus
Reduced the file size of the game substantially
Areas only load the monsters they have the potential to spawn
Reduced general memory usage of the game
Fixed a bug where you could damage Challenge bosses in some scenarios (Rune Spiral, for example)
Fixed a bug with filtering when you had an empty equipment slot
Added a damage bucket that fills when you don't deal enough damage to move a monster's life, depending on bit precision
Fixed the vanishing item bug while equipping filtered items
Source
