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Steam News3 February 20233y ago

Update v 0.1.235 Patch Notes

Greetings, Dominators! Dominance v 0.1.235 is here — read about all the changes in this post and also about our plans for the enarest future!

Full notes

Full Dominance update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings, Dominators! Dominance v 0.1.235 is here — read about all the changes in this post and also about our plans for the enarest future!

What changed

3 fixes2 additions20 changes1 removal
  • UI and audio
  • Maps
  • Balance
  • Performance
  • Server
  • Gameplay
changedTraining groundsIn this patch we wanted to present the players with the basis for our Training grounds: you can go there by clicking the button above “Play”. You will be instantly moved to the polygon . This version of Training grounds has:
changedTraining groundsWeapons, armor and artefacts lying around the map, in addition to the drops from normal chests.
changedTraining groundsThe whole map open for exploration and the zone not shrinking
removedTraining groundsPlayer damage to each other disabled
changedTraining groundsSpecial zones in each map are where gear is constantly respawned
changedTraining groundsAbility to teleport around the map for easier exploration
Damage2822Damage decreased, nerfDamage28/32/36/40/5120/22/24/26/31Damage decreased, nerfDamage40/46/52/58/7840/44/48/52/61Damage4/6/8/10/133/5/7/9/12Damage decreased, nerf

Training grounds

In this patch we wanted to present the players with the basis for our Training grounds: you can go there by clicking the button above “Play”. You will be instantly moved to the polygon . This version of Training grounds has:

  • Seeker selection available at any moment

  • Weapons, armor and artefacts lying around the map, in addition to the drops from normal chests.

  • The whole map open for exploration and the zone not shrinking

  • Up to 27 players present on one polygon

  • Player damage to each other disabled

In the future (February - mid March) Training grounds will recieve:

  • Special zones in each map are where gear is constantly respawned

  • This areas will also have test dummies with 4 levels of defense: 0, 25%, 50% and 75%.

  • Ability to teleport around the map for easier exploration

  • Bosses for each area, which respawn upon being killed

We will monitor the feedback about the Training grounds and take into account your ideas to make it better.

Weapons

Pistol

  • Damage lowered from 28 to 22 on all rarity levels

Butcher

  • Damage lowered from 28/32/36/40/51 to 20/22/24/26/31

Revolver

  • Damage lowered from 40/46/52/58/78 to 40/44/48/52/61

Blaster

  • Damage lowered from 4/6/8/10/13 to 3/5/7/9/12

Shotbow

  • Base damage lowered from 72 to 54.

  • Damage per arrow from alt ability lowered from 72 to 54

Shotgun

  • Damage per pellet lowered from 27/31/35/39/39 to 22/25/28/31/36

Overkill

  • Damage per pellet lowered from 7/7/7/7/11 to 5/5/5/5/8

Pulsegun

  • Damage lowered from 26/36/44/56/68 to 28/32/36/40/48

Flack canon

  • Damage lowered from 45 to 33 on all rarity levels

  • Projectile speed lowered from 2250 to 2050 on all rarity levels

Earthquake

  • Damage lowered from 170/210/250/290/390 to 170/200/230/260/320 in the middle of the blast zone

  • Blast zone radius lowered by 15%

Beamgun

  • Beam turn speed lowered from 30/30/30/30/40 to 25 on all rarity levels

In the upcoming patches we’ll also take a stab at Seeker balance, artefacts, armor and consumables.

Interface

  • Added mouse sensitivity setting

  • Sensitivity can be set anywhere inbetween 0.1 to infinity and beyond

Bug fixes

  • Localization fixes

  • Fixed a bug, which caused the game client to crash in situation where the “Play” button would become unavailable after adding players to your group

  • Added technical logs display when the servers are unavailable

  • Fixed the Beambun’s laser collision box

Nearest future plans (this February)

  • Weapons will get the ability to level up by dealing damage We want to lower the impact of luck and random on the player’s ability to get good gear for the late-game. By dealing damage any weapon will accumulate experience, which can level up it to a higher rarity. Damage dealt will be counted both to other players and the bosses

  • Weapons will be tied to map areas To accompany the previous change, we also want to tie different weapons to different areas of the map. Hopefully this will lower the randomness of acquiring the gear even more, and help the players to build their Seekers more consistently.

Source

Steam News / 3 February 2023

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