Full notes
Full Dojo Masters update
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What changed
0 fixes0 additions2 changes0 removals
- Gameplay
- Balance
changedThe improvements to the netcode don't stop! Additionally, we've discovered that Kyokushin Karate had a few bugs. So we took this opportunity to also adjust their healing capabilities.
changed❖ ChangelogKyokushin Karate: Armor on startup of Punches has been restored/fixed. - Kyokushin Karate: Kyokushin Karate's Controlled Breathing mechanic's timing has been readjusted. The ramp up after the second 1/2 stamina gain has been made slower. - Netcode: Dynamic Input Delay should be a bit stricter on when it increases in unstable and high ping connections with respect to netplay preferences. - Netcode: Minor improvements to sound playback in unstable connections. - Netcode: Minor reduction in bandwidth for congested network. - Training Mode: Fix for softlock when playing dummy recordings. - Training Mode: Fixed a bug that would cause Dummy Recordings to play twice. - Menu: Fixed a minor bug would remove the 4th Lobby Room Code symbol.
The improvements to the netcode don't stop! Additionally, we've discovered that Kyokushin Karate had a few bugs. So we took this opportunity to also adjust their healing capabilities.
❖ Changelog
- Kyokushin KarateArmor on startup of Punches has been restored/fixed. - Kyokushin Karate: Kyokushin Karate's Controlled Breathing mechanic's timing has been readjusted. The ramp up after the second 1/2 stamina gain has been made slower. - Netcode: Dynamic Input Delay should be a bit stricter on when it increases in unstable and high ping connections with respect to netplay preferences. - Netcode: Minor improvements to sound playback in unstable connections. - Netcode: Minor reduction in bandwidth for congested network. - Training Mode: Fix for softlock when playing dummy recordings. - Training Mode: Fixed a bug that would cause Dummy Recordings to play twice. - Menu: Fixed a minor bug would remove the 4th Lobby Room Code symbol.
Source
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