In this update6
Full notes
Full Dojo Masters update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Maps
- Workshop
- Store
Dojo Masters changes
Pre Ranked Patch
This update addresses some newly discovered bugs as well as some minor quality of life changes.
In the next update, we should be rolling out Ranked Mode, as well as the early steps to having proper P2P connection support for most users.
Patchnotes:
Netplay
Getting a Matchmaking match while at Character Select now properly plays a screen transition.
The Host of a Lobby should now be the only one to receive the Disband Warning popup.
Arcade Mode
Fixed a bug that caused your score and difficulty to carry over on Arcade Mode Retries and Character Changes post-Game Over.
Minor improvements to the pacing during Match Transitions while Traditional KO game Rule is active in Arcade Mode.
Survival Mode
Fixed a major oversight that would lead to Enemies not spawning in Survival Mode when your game's Time Rule was set to ∞ (infinite).
Weak Enemies in Survival Mode should now better handle players that grab spam.
Inputs
Pressing SPACE BAR at the results screen (Default Keyboard Controls) should no longer auto-return to Character Select.
Fixed a bug that would cause the game to indefinitely lock the START Button when a controller is disconnected during the Results Screen.
Input Config Button should now properly display in Solo-Mode Character Selection Menus.
Misc.
Potentially fixed a bug that would prevent users from getting past the logo boot screen when Steam is launched in Offline Mode.
Boxing's Combo Trial has been updated to display a more logical input readout for the combo.
Fixed a bug that caused ARENA-2 Stage's visuals to break on Reset and Overtime Transitions when you selected Variant 2 or 3 as the base.
Further improvements to the AI in BOT VS to further mitigate the soft-lock like baiting that can occur.
Entering Replay Mode with a Side-Preference set, will no longer cause the Pause Menu elements to overlap themselves.
A new check has been put in place to hopefully prevent previously already unlocked unlocks from displaying when booting up the game
Made some minor improvements to the JP translation.
Steam Workshop
Fixed a bug that caused Workshop Mods to reinstall themselves after being uninstalled.
Applied multiple fixes to how the Workshop MANAGE Menu displays Items.
Local and orphaned Mod Files can now properly be deleted from the Workshop MANAGE Menu.
Fixed multiple navigational bugs involving the Workshop BROWSE Menu's Items.
Skin Mods now properly display the Movelist of their Parent Martial Art in Pause Menus.
Source
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