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Steam News2 May 20188y ago

Dogstar 1.1.3 Patch notes

Firstly, HI! to the new players who got Dogstar in one of Otaku's bundles. These bundles have been absolutely hopeless at making me any real money (other than monthly beer / entertainment money, but that's something rig

Full notes

Full Dogstar update

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What changed

1 fix1 addition0 changes0 removals
  • Gameplay
  • Server
addedFirstly, HI! to the new players who got Dogstar in one of Otaku's bundles. These bundles have been absolutely hopeless at making me any real money (other than monthly beer / entertainment money, but that's something right?) but otherwise brilliant at getting Dogstar onto more players computers (now 3000 installs and rising, which is a huge jump from just relying on being found on Steam which = next to impossible for tiny little indie games like mine which are literally a dime a dozen these days.)
fixedDogstar 1.1.3 Patch NotesBugfix 1: Fixed a bug in multiplayer versus mode, where either player's bullet was not destroyed when shooting the other player. This meant a single shot against the other player could register multiple hits instead of just 1. Bugfix 2: Fixed a bug in multiplayer versus mode, where the player hit sprite was not cancelling out after being hit, meaning the player's ship was flashing constantly after being hit. (seriously....how did I miss this, smh) Please, if anyone finds a bug please report it so I can fix it. I also welcome suggestions and feedback! Cheers, Chris Stanek Dogstar Developer

Firstly, HI! to the new players who got Dogstar in one of Otaku's bundles. These bundles have been absolutely hopeless at making me any real money (other than monthly beer / entertainment money, but that's something right?) but otherwise brilliant at getting Dogstar onto more players computers (now 3000 installs and rising, which is a huge jump from just relying on being found on Steam which = next to impossible for tiny little indie games like mine which are literally a dime a dozen these days.)

Dogstar 1.1.3 Patch Notes

Bugfix 1

Fixed a bug in multiplayer versus mode, where either player's bullet was not destroyed when shooting the other player. This meant a single shot against the other player could register multiple hits instead of just 1.

Bugfix 2

Fixed a bug in multiplayer versus mode, where the player hit sprite was not cancelling out after being hit, meaning the player's ship was flashing constantly after being hit. (seriously....how did I miss this, smh) Please, if anyone finds a bug please report it so I can fix it. I also welcome suggestions and feedback! Cheers, Chris Stanek Dogstar Developer

Source

Steam News / 2 May 2018

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