Full notes
Full Dofense update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Workshop
- UI and audio
- Fixes
- Balance
Dofense changes
Small fixes and improvements
Fixed the workflow of what happens after you finish playing a workshop level. (now you go back to the workshop browser)
Improved the sound fx for tower interaction. Added pleasant "pop" audio fx for tower build actions
changed music files to mp3 format, with huge reduction in size on disk
Fixed a bug that was causing diggers not getting spawned in certain cases
Tower selection ring visibility was fixed. It used to disappear in some cases when relocating
Removed some artificial delay in UI, making it feel snappy
Fixed tab button color changes
Fixed spike damage FX. When enemy has shield intact, the splatter FX is not supposed to be visible
3 new levels in Sector 2
Source
Changelog.gg summarizes and formats this update. How we read updates.
