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- Dofense
1.1 Anniversary Update
Hello all, It has been a year since Dofense was released. Thanks to everyone who purchased and played the game. It hasn't reached wider audience, but I'm glad it has reached at least a few. I have read your feedback ove…
Store3 changesGameplayUI/audio - Dofense
New mission with 3 new levels
Enjoy!
Announcement - Dofense
New mission with 5 levels
Hi all, Just added a new mission with 5 levels. They all look similar but have very different solutions. Enjoy!
Announcement1 changeGameplay - Dofense
v1.0.13 - Bug fixes
Changed the achievement grant code to address some errors Fixed a failure when demon hand destroys a tower that's about to relocate Fixed possible causes for duplicate enemy deaths Fixed a fatal crash that was caused wh…
Announcement4 changesFixGameplay - Dofense
Dev plays workshop levels
Hi all, I'll be playing the new levels that players have submitted to the workshop. You can watch me loose at my own game ːsteammockingː
Announcement1 changeWorkshop - Dofense
Out of Early access
Hi all, The wait is finally over. Dofense is now ready and released. Thank you everyone who bought the game in Early Access. With your feedback in the past 6 months, the game has improved a lot. Your purchase was a vote…
Patch notes9 changesGameplayWorkshop - Dofense
Devlog: Campaign design
Hi all, Just wanted to give a quick update. The game is in the last stretch of the development. Past two weeks I've been focused on the Campaign design. All the playtime for designing the levels has helped me catch some…
Announcement4 changesGameplayBalance - Dofense
v0.14.0 - Lips, Nose and more levels
Hi all, I wanted to create new artwork to have a consistent theme for different bosses. In that spirit, here is the new artwork for the Healer and the Overseer bosses. The healing is done with a Kiss of Health! Nothing…
Event15 changesFixBalance - Dofense
v0.13.1
Small fixes and improvements Fixed the workflow of what happens after you finish playing a workshop level. (now you go back to the workshop browser) Improved the sound fx for tower interaction. Added pleasant "pop" audi…
Announcement9 changesFixWorkshop - Dofense
v0.13.0 - Steam Workshop support, New levels
Hi all, The Steam Workshop support is now in! You can publish your custom maps to the Steam Workshop right from the map editor. You just have to hit the "Publish" button. You can also play the maps that others have crea…
Announcement9 changesFixWorkshop - Dofense
v0.12.0 - The Demon Hand
Hi all, How are you doing? Happy April Fool's day! Finally it's here. The ultimate Boss! The Demon hand In the past iterations of this game, I had implemented a certain kind of mechanism for the enemy to destroy tower.…
Patch notes23 changesFixGameplay - Dofense
Devlog: What's coming next?
Hi all, It has been a couple of weeks since the last release. I've been working on a new feature. I was hoping to finish it by now, but it'll take some more work. This will be the last game mechanic before the release o…
Announcement3 changesGameplayWorkshop - Dofense
v0.11.0 - Cloud Saves, New Pathfinding AI, 2 new levels
Hi all, The new build is here. v0.11.0. Two highlights: Cloud Saves and new Pathfinding AI Cloud Saves Your game progress and settings are now saved safely in the cumulonimbus. When you install the game on a new machine…
Patch notes12 changesFixGameplay - Dofense
Devlog: Pathfinding rewrite
Hi all, I spent the last week replacing the Pathfinding AI from a 3rd party library (Astar Pathfinding asset for Unity) to my own. The Astar library is great for all the pathfinding AI it provides. However the requireme…
Announcement3 changesFixMaps - Dofense
v0.10.1 - Balancing the economy, 12 new levels, 4 new music tracks
Hi all, v0.10.1 is here and it's filled with lots of new content. New levels There are 12 new levels - 8 in the first sector, 4 in the second. Two of them are replacements of old levels. If you watched me streaming duri…
Event19 changesFixGameplay - Dofense
v0.9.1
Fixed the lava luck criteria to make the probability of catching fire on lava tiles fair. Fixed the interaction logic during skydrill input phase
Announcement2 changesFix



