Full notes
Full Dodgeball Simulator VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
Dodgeball Simulator VR changes
v1.0.9 is now available featuring the first batch of our roadmap changes. Up first was AI & NPC Improvements with improved AI movement, behavior, and ball physics. Also included in this patch is Catching Improvements.
Major Changes
Increased NPC movement speed
Updated NPC animations for more athletic appearance
NPCs now attempt to dodge incoming balls
Balls thrown by NPCs now are affected by gravity
Catching is now more consistent and reliable even at lower framerates
Minor Changes
Glasses and accessories can now be knocked off of NPCs by balls
Glasses and accessories can now be removed from NPCs, added to NPCs and may be thrown
Fixed bug in which the player could ignite a ball by transferring it quickly between hands.
All in all the game feels quite different already, and we think you will enjoy the changes and added intensity! Give it a try and let us know what you think! Happy Dodging!
Source
Changelog.gg summarizes and formats this update. How we read updates.
